**Requesting moderator to move to PC gaming forum if possible! Thank you.**
Good evening TechSupport members,
Long time reader, first time posting! I am experiencing difficulties running an old DirectX6 16bit game of mine in Windows XP Pro (SP3 - fully updated). Amusingly, the game is called 'Space Bunnies Must Die!' (don't ask...)
The issue I'm having is when the game loads in, I'm able to see the HUD and what not, however - the 3D game itself is full of artifacts, strange colors, stretching polygons and to top it off - the screen flickers very rapidly. After doing a bit of research, I've come to the conclusion that it must be a videocard related issue as turning off 3D Hardware in the games options (usually) allows me to play the game fine, albeit in software mode and as a result, looks bad.
I have tried a bunch of things. Disabling and unplugging my secondary monitor, trying compatability modes from Windows 95 to Windows 2000, forcing Vsync off/on, reinstalled DirectX off the games disk, changing resolutions, setting my desktop to 16Bit color, booting XP with 1 core, disabling visual themes, forcing 640x480 and probably more that I can't think of at the moment. The game is just being very stubborn and refuses to play with hardware acceleration. I'm able to run DirectX7 and later games with no issue whatsoever.
My hardware is as follows:
Intel i5 750 CPU
nVidia GeForce GTX 570
12GB RAM
Windows XP Professional
I thought maybe it was the game running too fast, but there is indeed a framerate cap enabled. Even when the screen is flickering I am still able to move at a constant 60FPS, same goes for software mode.
Are there known issues with DirectX6 in a 16bit envrionment and modern hardware, is there something you could recommend, or am I just going to have to call it quits?
Of course, all my hardware has the latest drivers and software. Hmm, I remember the days when my computer was too weak to play videogames, now it's too powerful... haha
Thank you for your time!
Good evening TechSupport members,
Long time reader, first time posting! I am experiencing difficulties running an old DirectX6 16bit game of mine in Windows XP Pro (SP3 - fully updated). Amusingly, the game is called 'Space Bunnies Must Die!' (don't ask...)
The issue I'm having is when the game loads in, I'm able to see the HUD and what not, however - the 3D game itself is full of artifacts, strange colors, stretching polygons and to top it off - the screen flickers very rapidly. After doing a bit of research, I've come to the conclusion that it must be a videocard related issue as turning off 3D Hardware in the games options (usually) allows me to play the game fine, albeit in software mode and as a result, looks bad.
I have tried a bunch of things. Disabling and unplugging my secondary monitor, trying compatability modes from Windows 95 to Windows 2000, forcing Vsync off/on, reinstalled DirectX off the games disk, changing resolutions, setting my desktop to 16Bit color, booting XP with 1 core, disabling visual themes, forcing 640x480 and probably more that I can't think of at the moment. The game is just being very stubborn and refuses to play with hardware acceleration. I'm able to run DirectX7 and later games with no issue whatsoever.
My hardware is as follows:
Intel i5 750 CPU
nVidia GeForce GTX 570
12GB RAM
Windows XP Professional
I thought maybe it was the game running too fast, but there is indeed a framerate cap enabled. Even when the screen is flickering I am still able to move at a constant 60FPS, same goes for software mode.
Are there known issues with DirectX6 in a 16bit envrionment and modern hardware, is there something you could recommend, or am I just going to have to call it quits?
Of course, all my hardware has the latest drivers and software. Hmm, I remember the days when my computer was too weak to play videogames, now it's too powerful... haha
Thank you for your time!