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6 Posts
HP Pvillion dv6-1330ep
Windows 7 x64
Intel Mobile Core 2 Duo T6600 @ 2.20GHz
RAM 4.0GB DDR3
ATI Mobility Radeon HD 4650
IDT High Definition Audio CODEC
This happens in almost every video game that I play, and when I try to watch a video. But it doesn't always happen, some times everything is perfect, and some times it's impossible to enjoy anything.
In videos, it happens in a similar way in many media players (tried Windows Media Player, Media Player Classic, GOM Player, VLC). The video plays normally for a minute or two, then the image freezes for a second, and then continues, skipping some frames. Some times the audio stutters too.
I watched 30 minutes of the same video I was trying to watch on Ubuntu, and there there were absolutely no freezes watsoever. Everything was perfect.
In video games, the problem happens in different ways, probably depending on the way the games are made. Here are some examples:
Dragon Age II: During dialog, the character is speaking normally, and then the voice suddenly stops, while the lips keep moving. Then, the voice comes back, continuing from the point it had stopped, and the lips go back to be synced with the voice. Some times the game itself freezes too for a second, but it is rare. The dialog thing is not rare at all.
Half-Life, Half-Life 2 and HL2 Episodes: The entire game freezes and stutters, the video stops for a second while the sound loops for that time. It seems like it happens often when playing a sound for the first time in that session, like if I shoot the pistol for the first time that day it will always freeze. This is one of the games that is most affected. I cam e to a workaround for this in HL2, which is the command "snd_async_fullyasync 1". When I use this command, the stuttering is greatly reduced, making the game playable, but it still happens from time to time.
Assassins Creed: Brotherhood: Similar to Dragon Age II, but the lips are almost never synced and the voices interlap some times (two people talking at the same time).
Magicka: The entire game stutters in the begining, but after some minutes of playing it plays normally.
Minecraft: The game keeps micro freezing randomly.
In Minecraft, I noticed that when the freezes occour, the CPU usage drops to 0%. It probably happens in al the other ones, but only checked with Minecraft.
The only game I played where nothing related to this happened was GTA IV, which I find kind of ironic, being such a hard game to run well usually. But maybe I was just lucky.
I would really apreceate if anyone could provide some help, I am really desperate. I am right now on a newly formated system, the only thing I installed were the Windows Updates (including some audio and video drivers), and it is already happening.
Windows 7 x64
Intel Mobile Core 2 Duo T6600 @ 2.20GHz
RAM 4.0GB DDR3
ATI Mobility Radeon HD 4650
IDT High Definition Audio CODEC
This happens in almost every video game that I play, and when I try to watch a video. But it doesn't always happen, some times everything is perfect, and some times it's impossible to enjoy anything.
In videos, it happens in a similar way in many media players (tried Windows Media Player, Media Player Classic, GOM Player, VLC). The video plays normally for a minute or two, then the image freezes for a second, and then continues, skipping some frames. Some times the audio stutters too.
I watched 30 minutes of the same video I was trying to watch on Ubuntu, and there there were absolutely no freezes watsoever. Everything was perfect.
In video games, the problem happens in different ways, probably depending on the way the games are made. Here are some examples:
Dragon Age II: During dialog, the character is speaking normally, and then the voice suddenly stops, while the lips keep moving. Then, the voice comes back, continuing from the point it had stopped, and the lips go back to be synced with the voice. Some times the game itself freezes too for a second, but it is rare. The dialog thing is not rare at all.
Half-Life, Half-Life 2 and HL2 Episodes: The entire game freezes and stutters, the video stops for a second while the sound loops for that time. It seems like it happens often when playing a sound for the first time in that session, like if I shoot the pistol for the first time that day it will always freeze. This is one of the games that is most affected. I cam e to a workaround for this in HL2, which is the command "snd_async_fullyasync 1". When I use this command, the stuttering is greatly reduced, making the game playable, but it still happens from time to time.
Assassins Creed: Brotherhood: Similar to Dragon Age II, but the lips are almost never synced and the voices interlap some times (two people talking at the same time).
Magicka: The entire game stutters in the begining, but after some minutes of playing it plays normally.
Minecraft: The game keeps micro freezing randomly.
In Minecraft, I noticed that when the freezes occour, the CPU usage drops to 0%. It probably happens in al the other ones, but only checked with Minecraft.
The only game I played where nothing related to this happened was GTA IV, which I find kind of ironic, being such a hard game to run well usually. But maybe I was just lucky.
I would really apreceate if anyone could provide some help, I am really desperate. I am right now on a newly formated system, the only thing I installed were the Windows Updates (including some audio and video drivers), and it is already happening.