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Discussion Starter #1

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If you're not interested in SLI at any point in the future then this Radeon X800 is the best deal around at $150. It will beat a 6600GT in almost all circumstances. It has a TV output (not a tuner) but even inexpensive video cards have TV outputs these days so you save nothing by getting rid of it.
 

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Discussion Starter #3 (Edited)
Oooh...I like the looks of that one, and yes, I am mostly not interested in SLI. As far as I have heard, Its pretty buggy. The price is good on that Radeon, too.

Any other suggestions?

EDIT: Is it possible to change that DVI female connector to one that supports the CRT-type (I think its called VGA?) with an adapter so I can have two CRT's?
 

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If you want something that will last you then I suggest a 6600GT. They have SM3.0 which may not be in use much now, but will be later.
 

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Discussion Starter #7
Update:


Well, go Figure, the very next day, Newegg takes the product off its virtual shelves. I'll need another recommendation for a good PCI express card...
 

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They still have this X800 but you have to order immediately because the rebate expires tomorrow. $150 for a 12 pipe board with that memory bandwidth is a heck of a good deal. That's probably why they disappear so fast. The more common configuration of X800 has 256MB.
 

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Discussion Starter #9
Woah! My post died! okay here's a repost:


I asked about pixel pipelines, but now I read that other thread, and now I know.

Also, I noticed that that that videocard unclemacro pointed out has less memory than the more common version...Good? Bad?
 

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i beg to differ about the 256 cards, i map for bf2, and when i open maps or textures(200mb of images) i need the extra memory, i bought a 256 card so i could lower my agp aperture so i had more ram. if you can get more ram later then 128 will do.
 

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When you're buying a video card the best thing to get is a card which is well balanced. It should have the right combination of pixel shaders, vertex shaders, memory bandwidth, and amount of RAM. It's easy to buy unbalanced cards which are strong in one area and weak in others.

For example, GeForce 6600s often come with 256MB. That's a four pixel pipe card with tons of RAM. The extra RAM rarely helps it because it doesn't have sufficient drawing speed to display models which require that much video RAM. Every now and then it runs quicker than a 128MB GeForce 6600 but most of the time their speeds are the same. Then there are some real abominations like GeForce 6200s which come with 512MB. Those cards are basically a marketing scam to fool people who don't know any better.

In the $150 range the most balanced cards have 128MB. Getting a 256MB card in that price range means slowing down the shader speed which you always need to add extra RAM from which you'll rarely benefit. If you're looking at $200 and up then it starts to make sense to get 256MB to help you in future games although it doesn't help you in most current games.
 

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In addition, you can set your AGP arpeture to 512MB and it won't affect your available RAM. At least, not right away. That RAM is set aside for the card to use if its own frame buffer (onboard RAM) is maxed out. On the plus side, it helps if you're working with something that uses large textures. On the downside, it's very slow since it's going over the system bus. Even as a graphics designer I still feel content with my 128MB of VRAM.
 

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Discussion Starter #15
Wow...Thanks! Now I think I know What to look for.
 
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