Recently, after using my new 9800 pro for less than two weeks, there are strange artifacts / dots flickering across the screen whenever I am using a 3d application. It literally started in the middle of a gaming session and has persisted ever since.
The only thing I did the night before was upgrade to cat. 3.5 and reflash my mobo bios. I have changed both back but the problem persists.
I have also tried several of the suggestions on these boards, all with no avail. AGP fast write disabled, upping the AGP voltage, etc. Experimenting with D3d and OpenGl un UT 2003, I found that the artifacts were worse in OpenGL than D3d.
There has only been two ways that reduce/eliminate the artifacts. One is underclocking the memory to around 300Mhz... the other (at least for UT2003) is to change the color depth to 16 bit.
Is the memory on this board fried? I had it overclocked for a little bit for 3dmark03 benchmarking, but it was not that much over. Do I need to send it in for a replacement. I do not have another computer to check this gfx card on, so I want to make sure I ID the problem in case the card is not the issue. Here are the specs for my machine:
AMD Athlon(tm) XP 1900+ 1.6 GHz
2x512 PC2700 DDR RAM
DirectX 9.0a
ATI RADEON 9800 PRO Driver 6.14.10.6343
Creative Sound Blaster PCI128 (WDM) (onboard)
Gigabyte GA-7VRXP (ver.1.0) Bios F12
Winxp
Any help would be greatly appreciated.