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My 3D Weapons

This is a discussion on My 3D Weapons within the Design Discussion & FAQs forums, part of the Tech Support Forum category. I don't know if this is the right place to post this, because I didnt see a Off Topic section.


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Old 05-19-2008, 10:15 AM   #1
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I don't know if this is the right place to post this, because I didnt see a Off Topic section.

But these are some weapons which I have modeled.
And started to texture. The part textured spiker is my first texture. And I have not been modeling for to long.

Halo 3 Spiker
https://i58.photobucket.com/albums/g2...all/Spiker.jpg
https://i58.photobucket.com/albums/g2...er-Shotgun.jpg

Halo 3 Magnum
https://i58.photobucket.com/albums/g2...all/Magnum.jpg
https://i58.photobucket.com/albums/g2...-Wireframe.jpg

Halo 3 Sniper Rifle
https://i58.photobucket.com/albums/g2...RifleFixed.jpg
https://i58.photobucket.com/albums/g2...frameFixed.jpg

And a shotgun, (not Halo related)
https://i58.photobucket.com/albums/g2.../Shotgun-1.jpg
https://i58.photobucket.com/albums/g2...-Wireframe.jpg

I have also started to texture one of them, btw this is my first texture :D
https://i58.photobucket.com/albums/g2...l/Texture6.jpg

I plan on modeling all of the Halo 3 weapons, so that I can get them into Halo Custom Edition for the Halo Community. ( I will have help with animating and stuff)

And the Halo 3 Battle Rifle which is not finished yet:
https://i58.photobucket.com/albums/g2...all/100508.jpg

Polygon Counts:
Halo 3 Spiker;

Polygons - 882
Vertexes - 1,170

Halo 3 Magnum;
Polygons - 1,065
Vertexes - 1,403

Shotgun;
Polygons - 2,363
Vertexes - 3,015

Halo 3 Sniper Rifle;
Polygons - 10,358
Vertexes - 13,056

Also an Halo 3 styled assault rifle that a friend of mine designed and I modeled:
https://hdkriq.blu.livefilestore.com/...MVQ/ARC_4.jpeg

https://hdkriq.blu.livefilestore.com/...RC_4_wire.jpeg

Bare in mind that I have not been modeling for very long.
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Old 05-19-2008, 11:43 AM   #2
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Pretty cool for someone who has not been modelling for very long ;) btw...
What program are you using to model with? Are you able to offer these models for free in obj format or 3ds? ( just curious )

Good work keep it happening :)
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Old 05-19-2008, 01:34 PM   #3
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I used 3ds max 8 and 9.

And I don't know about giving people the models yet. sorry.
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Old 05-19-2008, 01:48 PM   #4
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i think those models are excellent. i wouldn't rate them as beginners stuff, so you're models can only get better!
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Old 05-19-2008, 01:50 PM   #5
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I have to agree! Their accurate and detailed to an extent not usually seen. Have fun texturing!
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Old 05-22-2008, 06:21 AM   #6
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Lol. Thanks. Im learning texturing now.

Here is some work of a Halo Custom Edition member called "DANO".
I want to get this good:

Halo 3 Spiker:
Image 1
Image 2

Halo 3 Plasma Rifle:
Image 1
Image 2
Thread link, Post number: 114

Halo 3 Assault Rifle:
Image 1
Image 2
Thread link, Post number: 124

He is a texture god. I really want to make textures like him, and make renders like his.

They are just amazing lol.
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Old 05-22-2008, 07:11 AM   #7
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yeah those are quality textures. the first 2 of the spiker i think are the best. i'll have to get back to some learning again - not that there is ever an end. i normally do architectural models, so i've only dabbled with the UVW unwrap modifier (MAX). recently i build the model and leave mapping to others.
keep us posted with any projects you might undertake. i always like to see 3d models.
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Old 06-02-2008, 11:50 AM   #8
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I am currently modelling the Halo 3 Spartan Laser. I will finnish it and post it here when finished.
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Old 06-02-2008, 03:34 PM   #9
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I really don't like that gun. In multi-player it's like trying to thread a camel through the eye of a needle.
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Old 06-04-2008, 06:29 AM   #10
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Updates soon.
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Old 06-04-2008, 07:54 AM   #11
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a small bit of constructive critisim, would be to increase the interpolation steps on the circular instrusion at the front to reduce the nickeling on it. if it is meant to be a high poly model then you could do this on any other curved spline you've used in the creation of the model. but other than that it's good.
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Old 06-04-2008, 03:54 PM   #12
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You may also be able to get away with a normal map if you want to preserve appearance but save on complexity.
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Old 06-04-2008, 06:50 PM   #13
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martynball, could you post a wireframe of that last render?
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Old 06-30-2008, 09:50 AM   #14
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Sorry for how long it has taken me to reply. But here is the finished Spartan Laser.


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Old 07-05-2008, 12:35 PM   #15
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Another one I have more or less finished:


The stock grip sucks, I am re making that.
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Old 07-06-2008, 09:06 AM   #16
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what technique did you use to create these? i'd guess splines to start with and then apply a surface to them and convert to a poly. but how about all the details? do you have a wireframe view of them to post?
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Old 07-07-2008, 12:33 PM   #17
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What type of lighting solution are you using with the models?
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Old 09-28-2008, 11:39 PM   #18
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Normally 3D weapons are fast moving. Now you have introduced new models of 3D weapons and this is going to be a great inventory in the 3D field. Keep going with your new inventory ideas. Well done!!

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Old 09-29-2008, 02:42 AM   #19
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I too am curious about his method ;)
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Old 07-25-2009, 12:21 AM   #20
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um ok... cauld i please have the spiker model in obj format? im modding and got in big upsssed od with spikers for a gun... lol if you cauld.. since you using for halo ce people jsut rip from that.. i cant unless its in a map.. i have halo ce but i lost it...

i whould exstract but whould it be ok to do so? so... pleasE?

make a gravity hammer.. lol just saying.. they cool... make boom when you hit a peep...
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