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#1 (permalink) |
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Moderator, Games Team
Join Date: Jan 2009
Location: Near Washington, D.C.
Posts: 2,254
OS: Windows XP Home Edition Service Pack 3
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Hi all,
Last week I followed a guide online to write a Brickwall game. The problem is, the ball will not knock out the bricks, but it should. I did not import the program, but wrote out each line as I saw it, with what I think the only changes being the actual message when the game is over, whether the user wins or not. The game starts off with red bricks, and that is where the problem is, although I don't know if the problem is with yellow/and/or green bricks, since I can't get to that point in the game itself. I have attached the code for it to be looked over to see any things with the code that looks out of place for this problem to occur. Thanks, Jason Code:
'paddle = GraphicsWindow.AddRectangle(120, 12) 'v0.2
paddle = Shapes.AddRectangle(120, 12) 'v0.3.1
'ball = GraphicsWindow.AddEllipse(16, 16) 'v0.2
ball = Shapes.AddEllipse(16, 16) 'v.0.3.1
bricksLeft = 48
brickStartY = 35
hitcount = 0
GraphicsWindow.FontSize = 14
GraphicsWindow.MouseMove = OnMouseMove
GraphicsWindow.Title = "Brickwall Game"
For idx = 0 To 15
Array.SetValue("Green Bricks", idx, 1)
Array.SetValue("Yellow Bricks", idx, 1)
Array.SetValue("Red Bricks", idx, 1)
EndFor
DrawBricks()
score = 0
PrintScore()
gw = GraphicsWindow.Width
gh = GraphicsWindow.Height
y = gh - 28
'GraphicsWindow.MoveShape(ball, x, y) 'v0.2
Shapes.Move(ball,x,y) 'v0.3.1
deltaX = 1
deltaY = -2
Sound.PlayBellRingAndWait()
RunLoop:
x = x + deltaX
y = y + deltaY
gw = GraphicsWindow.Width
gh = GraphicsWindow.Height
If (x >= gw - 16 Or x <= 0) Then
deltaX = -deltaX
EndIf
If (y <= 0) Then
deltaY = -deltaY
EndIf
'padX = GraphicsWindow.GetLeftOfShape(paddle) 'v0.2
padX = Shapes.GetLeft(paddle) 'v.0.3.1
If ((y >= gh - 28 + 2) And x >= padX And x <= padX + 120) Then
y = gh - 28 + 2
'Sound.PlayClick()
hitcount = hitcount + 1
If Math.Remainder(hitcount, 3) = 0 Then 'Move brick downwards
For idx = 0 To 15
RemoveGreenBrick()
RemoveYellowBrick()
RemoveRedBrick()
Endfor
brickStartY = brickStartY + 20
DrawBricks()
EndIf
TestRed:
For idx = 0 To 15
If Array.GetValue("RedBricks", idx) = 1 Then
If brickStartY > gh - 160 Then
Goto EndGame
EndIf
EndIf
EndFor
TestYellow:
For idx = 0 To 15
If Array.GetValue("YellowBricks", idx) = 1 Then
If brickStartY > gh - 100 Then
Goto EndGame
EndIf
EndIf
EndFor
TestGreen:
For idx = 0 To 15
If Array.GetValue("GreenBricks", idx) = 1 Then
If brickStartY > gh - 40 Then
Goto EndGame
EndIf
EndIf
EndFor
EndTest:
deltaX = deltaX - 2 + (x -padX) / 30 ' Add some skill
If score = oldScore Then 'No bricks hit
score = score - 1
EndIf
oldScore = score
PrintScore()
deltaY = -deltaY 'Change the ball direction
EndIf
'GraphicsWindow.MoveShape(ball, x, y) 'v0.2
Shapes.Move(ball,x,y) 'v0.3.1
Program.Delay(5)
'Green Bricks
If y > brickStartY - 16 And y < brickstartY + 20 Then 'y position of brick - diameter of ball
idx = (x+8) / 40 ' Radius of ball / length of brick
idx = Math.Floor(idx) 'take integer part
If Array.GetValue("GreenBricks", idx) = 1 Then
Array.SetValue("GreenBricks", idx, 0)
RemoveGreenBrick()
Sound.PlayChime()
bricksLeft = bricksLeft - 1
deltaY = -deltaY 'Change ball direction
score = score + 15
PrintScore()
CheckEnd()
EndIf
EndIf
'Yellow Bricks
If y > brickStartY + 44 And y < brickStartY + 80 Then ' y position of brick - diameter of ball = 19
idx = (x+8) / 40 'Radius of ball / length of brick
idx = Math.Floor(idx) 'take integer part
If Array.GetValue("YellowBricks", idx) = 1 Then
Array.SetValue("YellowBricks", idx, 0)
RemoveYellowBrick()
Sound.PlayChime()
bricksLeft = bricksLeft - 1
deltaY = -deltaY 'Change ball direction
score = score + 10
PrintScore()
CheckEnd()
EndIf
EndIf
'Red Bricks
If y > brickStartY + 104 And y < brickStartY + 140 Then 'y position of brick - diameter of ball = 19
idx = (x+8) / 40 'Radius of ball / length of brick
idx = Math.Floor(idx) 'take integer part
If Array.GetValue("RedBricks", idx) = 1 Then
Array.SetValue("RedBricks", idx, 0)
RemoveRedBrick()
Sound.PlayChime()
bricksLeft = bricksLeft - 1
deltaY = -deltaY ' Change ball direction
score = score + 5
PrintScore()
CheckEnd()
EndIf
EndIf
If (y < gh) Then 'Ball not reached bottom of window
Goto RunLoop
EndIf
EndGame:
GraphicsWindow.ShowMessage("Thanks, for playing Brickwall, and your score is : " + score, "Brickwall Game")
Program.End()
Sub OnMouseMove
paddleX = GraphicsWindow.MouseX
'GraphicsWindow.MoveShape(paddle, paddleX - 60, GraphicsWindow.Height - 12) 'v0.2
Shapes.Move(paddle, paddleX - 60, GraphicsWindow.Height - 12) 'v0.3.1
EndSub
Sub PrintScore
' Clear the score first and then draw the real score text
GraphicsWindow.BrushColor = "White"
GraphicsWindow.FillRectangle(10, 10, 200, 20)
GraphicsWindow.BrushColor = "Black"
GraphicsWindow.DrawText(10, 10, "Your score is: " + score)
EndSub
Sub DrawBricks
For idx = 0 To 15 'Draw bricks
'Program.Delay(100)
If Array.GetValue("GreenBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Green"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow.BrushColor = "White"
EndIf
GraphicsWindow.FillRectangle(idx * 40, brickStartY, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY, 40, 20)
GraphicsWindow.BrushColor = "Yellow"
If Array.GetValue("YellowBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Yellow"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow.BrushColor = "White"
EndIf
GraphicsWindow.FillRectangle(idx * 40, brickStartY + 60, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY + 60, 40, 20)
GraphicsWindow.BrushColor = "Red"
If Array.GetValue("RedBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Red"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow.PenColor = "White"
EndIf
GraphicsWindow.FillRectangle(idx * 40, brickStartY + 120, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY + 120, 40, 20)
EndFor
EndSub
__________________
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#2 (permalink) |
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Tech Hardware Team
Join Date: Jul 2005
Posts: 1,445
OS: Windows
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Re: Brickwall Game [Help]
missing subs code for RemoveRedBrick() also green and yellow
http://smallbasic.com/smallbasic.com/program/?QRQ360
__________________
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#3 (permalink) |
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Moderator, Games Team
Join Date: Jan 2009
Location: Near Washington, D.C.
Posts: 2,254
OS: Windows XP Home Edition Service Pack 3
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Re: Brickwall Game [Help]
Thanks for the reply.
I think I do, but I did forget to attach all of the code. I accidentally chopped off some of the last, and I reattached the whole thing. I do have the subs for removing the bricks (near the end), but the bricks still aren't getting taken out. Code:
'paddle = GraphicsWindow.AddRectangle(120, 12) 'v0.2
paddle = Shapes.AddRectangle(120, 12) 'v0.3.1
'ball = GraphicsWindow.AddEllipse(16, 16) 'v0.2
ball = Shapes.AddEllipse(16, 16) 'v.0.3.1
bricksLeft = 48
brickStartY = 35
hitcount = 0
GraphicsWindow.FontSize = 14
GraphicsWindow.MouseMove = OnMouseMove
GraphicsWindow.Title = "Brickwall Game"
For idx = 0 To 15
Array.SetValue("Green Bricks", idx, 1)
Array.SetValue("Yellow Bricks", idx, 1)
Array.SetValue("Red Bricks", idx, 1)
EndFor
DrawBricks()
score = 0
PrintScore()
gw = GraphicsWindow.Width
gh = GraphicsWindow.Height
y = gh - 28
'GraphicsWindow.MoveShape(ball, x, y) 'v0.2
Shapes.Move(ball,x,y) 'v0.3.1
deltaX = 1
deltaY = -2
Sound.PlayBellRingAndWait()
RunLoop:
x = x + deltaX
y = y + deltaY
gw = GraphicsWindow.Width
gh = GraphicsWindow.Height
If (x >= gw - 16 Or x <= 0) Then
deltaX = -deltaX
EndIf
If (y <= 0) Then
deltaY = -deltaY
EndIf
'padX = GraphicsWindow.GetLeftOfShape(paddle) 'v0.2
padX = Shapes.GetLeft(paddle) 'v.0.3.1
If ((y >= gh - 28 + 2) And x >= padX And x <= padX + 120) Then
y = gh - 28 + 2
'Sound.PlayClick()
hitcount = hitcount + 1
If Math.Remainder(hitcount, 3) = 0 Then 'Move brick downwards
For idx = 0 To 15
RemoveGreenBrick()
RemoveYellowBrick()
RemoveRedBrick()
Endfor
brickStartY = brickStartY + 20
DrawBricks()
EndIf
TestRed:
For idx = 0 To 15
If Array.GetValue("RedBricks", idx) = 1 Then
If brickStartY > gh - 160 Then
Goto EndGame
EndIf
EndIf
EndFor
TestYellow:
For idx = 0 To 15
If Array.GetValue("YellowBricks", idx) = 1 Then
If brickStartY > gh - 100 Then
Goto EndGame
EndIf
EndIf
EndFor
TestGreen:
For idx = 0 To 15
If Array.GetValue("GreenBricks", idx) = 1 Then
If brickStartY > gh - 40 Then
Goto EndGame
EndIf
EndIf
EndFor
EndTest:
deltaX = deltaX - 2 + (x -padX) / 30 ' Add some skill
If score = oldScore Then 'No bricks hit
score = score - 1
EndIf
oldScore = score
PrintScore()
deltaY = -deltaY 'Change the ball direction
EndIf
'GraphicsWindow.MoveShape(ball, x, y) 'v0.2
Shapes.Move(ball,x,y) 'v0.3.1
Program.Delay(5)
'Green Bricks
If y > brickStartY - 16 And y < brickstartY + 20 Then 'y position of brick - diameter of ball
idx = (x+8) / 40 ' Radius of ball / length of brick
idx = Math.Floor(idx) 'take integer part
If Array.GetValue("GreenBricks", idx) = 1 Then
Array.SetValue("GreenBricks", idx, 0)
RemoveGreenBrick()
Sound.PlayChime()
bricksLeft = bricksLeft - 1
deltaY = -deltaY 'Change ball direction
score = score + 15
PrintScore()
CheckEnd()
EndIf
EndIf
'Yellow Bricks
If y > brickStartY + 44 And y < brickStartY + 80 Then ' y position of brick - diameter of ball = 19
idx = (x+8) / 40 'Radius of ball / length of brick
idx = Math.Floor(idx) 'take integer part
If Array.GetValue("YellowBricks", idx) = 1 Then
Array.SetValue("YellowBricks", idx, 0)
RemoveYellowBrick()
Sound.PlayChime()
bricksLeft = bricksLeft - 1
deltaY = -deltaY 'Change ball direction
score = score + 10
PrintScore()
CheckEnd()
EndIf
EndIf
'Red Bricks
If y > brickStartY + 104 And y < brickStartY + 140 Then 'y position of brick - diameter of ball = 19
idx = (x+8) / 40 'Radius of ball / length of brick
idx = Math.Floor(idx) 'take integer part
If Array.GetValue("RedBricks", idx) = 1 Then
Array.SetValue("RedBricks", idx, 0)
RemoveRedBrick()
Sound.PlayChime()
bricksLeft = bricksLeft - 1
deltaY = -deltaY ' Change ball direction
score = score + 5
PrintScore()
CheckEnd()
EndIf
EndIf
If (y < gh) Then 'Ball not reached bottom of window
Goto RunLoop
EndIf
EndGame:
GraphicsWindow.ShowMessage("Thanks, for playing Brickwall, and your score is : " + score, "Brickwall Game")
Program.End()
Sub OnMouseMove
paddleX = GraphicsWindow.MouseX
'GraphicsWindow.MoveShape(paddle, paddleX - 60, GraphicsWindow.Height - 12) 'v0.2
Shapes.Move(paddle, paddleX - 60, GraphicsWindow.Height - 12) 'v0.3.1
EndSub
Sub PrintScore
' Clear the score first and then draw the real score text
GraphicsWindow.BrushColor = "White"
GraphicsWindow.FillRectangle(10, 10, 200, 20)
GraphicsWindow.BrushColor = "Black"
GraphicsWindow.DrawText(10, 10, "Your score is: " + score)
EndSub
Sub DrawBricks
For idx = 0 To 15 'Draw bricks
'Program.Delay(100)
If Array.GetValue("GreenBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Green"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow.BrushColor = "White"
EndIf
GraphicsWindow.FillRectangle(idx * 40, brickStartY, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY, 40, 20)
GraphicsWindow.BrushColor = "Yellow"
If Array.GetValue("YellowBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Yellow"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow.BrushColor = "White"
EndIf
GraphicsWindow.FillRectangle(idx * 40, brickStartY + 60, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY + 60, 40, 20)
GraphicsWindow.BrushColor = "Red"
If Array.GetValue("RedBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Red"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow.PenColor = "White"
EndIf
GraphicsWindow.FillRectangle(idx * 40, brickStartY + 120, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY + 120, 40, 20)
EndFor
EndSub
Sub RemoveGreenBrick
GraphicsWindow.PenColor = "White"
GraphicsWindow.BrushColor = "White"
GraphicsWindow.FillRectangle(idx * 40, brickStartY, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY, 40, 20)
EndSub
Sub RemoveYellowBrick
GraphicsWindow.PenColor = "White"
GraphicsWindow.BrushColor = "White"
GraphicsWindow.FillRectangle(idx * 40, brickStartY + 60, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY + 60, 40, 20)
EndSub
Sub RemoveRedBrick
GraphicsWindow.PenColor = "White"
GraphicsWindow.BrushColor = "White"
GraphicsWindow.FillRectangle(idx * 40, brickStartY + 120, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY + 120, 40, 20)
EndSub
Sub CheckEnd
If bricksLeft = 0 Then
GraphicsWindow.ShowMessage("Congrats, you finished the game! Your score is: " + score, "Brickwall Game")
'Goto GameStart
Program.End()
'Goto EndGame
EndIf
EndSub
__________________
![]() Gaming troubleshooting steps. Real peace cannot be found in what happens in Washington, D.C. Only God can give true peace to people. |
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#4 (permalink) | |
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Tech Hardware Team
Join Date: Jul 2005
Posts: 1,445
OS: Windows
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Re: Brickwall Game [Help]
checked it and semantically it's correct, so looked at the syntax and noticed some comments were used to block code of older smallbasic versions--and there in lies your problem.
Small Basic v0.3 updates Quote:
some other links you might be useful... Small Basic API Reference Small Basic Wiki have fun.
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#5 (permalink) |
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Moderator, Games Team
Join Date: Jan 2009
Location: Near Washington, D.C.
Posts: 2,254
OS: Windows XP Home Edition Service Pack 3
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Re: Brickwall Game [Help]
I have both versions in my program. Does this mean that even though I have 0.3.1 version, would I still have to take out all the 0.2 versions? Also, I looked through my code, and I don't see any old lines for removing the bricks.
__________________
![]() Gaming troubleshooting steps. Real peace cannot be found in what happens in Washington, D.C. Only God can give true peace to people. Last edited by Jason09; 07-01-2009 at 09:49 AM. |
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#6 (permalink) |
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Moderator, Games Team
Join Date: Jan 2009
Location: Near Washington, D.C.
Posts: 2,254
OS: Windows XP Home Edition Service Pack 3
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Re: Brickwall Game [Help]
Do you think there may be something wrong specifically with the codes for removing the bricks?
__________________
![]() Gaming troubleshooting steps. Real peace cannot be found in what happens in Washington, D.C. Only God can give true peace to people. |
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#7 (permalink) |
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Tech Hardware Team
Join Date: Jul 2005
Posts: 1,445
OS: Windows
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Re: Brickwall Game [Help]
nothing wrong with the original code http://smallbasic.com/program/?QRQ360
the mistake is in your version...see it now? Code:
GraphicsWindow.BrushColor = "Red"
If Array.GetValue("RedBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Red"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow.PenColor = "White"
EndIf
GraphicsWindow.FillRectangle(idx * 40, brickStartY + 120, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY + 120, 40, 20)
EndFor
EndSub
__________________
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#8 (permalink) |
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Moderator, Games Team
Join Date: Jan 2009
Location: Near Washington, D.C.
Posts: 2,254
OS: Windows XP Home Edition Service Pack 3
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Re: Brickwall Game [Help]
That's in the code for drawing bricks, not removing. Someone from another forum was telling me that my code does match up exactly with the listing, and it is probably a strange bug. I assume there really isn't anything that can be done about it. Thanks for the help anyway.
__________________
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#9 (permalink) |
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Tech Hardware Team
Join Date: Jul 2005
Posts: 1,445
OS: Windows
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Re: Brickwall Game [Help]
WRONG
Code:
GraphicsWindow.BrushColor = "Yellow"
If Array.GetValue("YellowBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Yellow"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow.BrushColor = "White" <--THIS IS RIGHT
EndIf
GraphicsWindow.FillRectangle(idx * 40, brickStartY + 60, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY + 60, 40, 20)
GraphicsWindow.BrushColor = "Red"
If Array.GetValue("RedBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Red"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow. PenColor = "White" <--THIS IS WRONG
EndIf
GraphicsWindow.FillRectangle(idx * 40, brickStartY + 120, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY + 120, 40, 20)
EndFor
EndSub
Code:
GraphicsWindow.BrushColor = "Yellow"
If Array.GetValue("YellowBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Yellow"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow.BrushColor = "White"
EndIf
GraphicsWindow.FillRectangle(idx * 40, brickStartY + 60, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY + 60, 40, 20)
GraphicsWindow.BrushColor = "Red"
If Array.GetValue("RedBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Red"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow.BrushColor = "White" <--CHANGE IT TO THIS
EndIf
GraphicsWindow.FillRectangle(idx * 40, brickStartY + 120, 40, 20)
GraphicsWindow.DrawRectangle(idx * 40, brickStartY + 120, 40, 20)
EndFor
EndSub
__________________
Last edited by Stu_computer; 07-08-2009 at 11:53 PM. |
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#10 (permalink) |
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Moderator, Games Team
Join Date: Jan 2009
Location: Near Washington, D.C.
Posts: 2,254
OS: Windows XP Home Edition Service Pack 3
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Re: Brickwall Game [Help]
When I change that, it removes the red bricks completley.
Code:
GraphicsWindow.BrushColor = "Red"
If Array.GetValue("RedBricks", idx) = 1 Then
GraphicsWindow.PenColor = "Black"
GraphicsWindow.BrushColor = "Red"
Else
GraphicsWindow.PenColor = "White"
GraphicsWindow.BrushColor = "White"
EndIf
__________________
![]() Gaming troubleshooting steps. Real peace cannot be found in what happens in Washington, D.C. Only God can give true peace to people. |
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#11 (permalink) | ||
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Tech Hardware Team
Join Date: Jul 2005
Posts: 1,445
OS: Windows
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Re: Brickwall Game [Help]
Quote:
Quote:
GreenBricks YellowBricks RedBricks Just BASIC is free, has dozens of demos, and has a debugger that is useful for stepping thru code to see how it works, (and find errors).
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#12 (permalink) |
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Moderator, Games Team
Join Date: Jan 2009
Location: Near Washington, D.C.
Posts: 2,254
OS: Windows XP Home Edition Service Pack 3
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Re: Brickwall Game [Help]
Wow, you're right, that was the problem!
Thanks so much, it now works!
__________________
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