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#1 (permalink) |
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Registered User
Join Date: Sep 2008
Posts: 1
OS: vista
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Hi,
I have wrapper for creating Direct3d.Device object. I am using this wrapper to create Direct3d.Device objects. I am having problems creating this object in 64 bit machine which has NVIDIA adaper. I can run the application in my 32 bit machine which has intel adapter. The same wrapper works fine with the sample code i am have written, but not in my application. When i create the Device Object in 64 bit machine, the parent object of Device is null. I have verified the wrapper with sample code, so no problem with adaper/driver/Direct3dAPI, some problem in application itself, but that works fine in 32 bit machine. ( with SoftwareVertexProcessing) . In 64 bit i am using HardWareVertexProcessing for both the sample and application. only my sample works, not application. Here is the code i am using for creating the device.... Direct3d.Device dxDevice = new Device(0, DeviceType.Hardware, parent, CreateFlags.HardwareVertexProcessing | CreateFlags.FpuPreserve | CreateFlags.MultiThreaded, presentParams); parent not getting set in the 64-bit System, its showing null. ( but getting set in sample application). I am struct with this problem from last 1 week. PLease help me ;-) Thanks in Advance, Sreenivas |
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