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#1 (permalink) |
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Member
Join Date: Mar 2005
Posts: 93
OS: WinXP
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Power of Sli...
Im planing on getting a motherboard that has Sli.... so if to say i get two 6800GT 256 video cards working together.... how much power would that be concidered? Like one 512MB video card? And how dose Sli work cuz when i connect the cord from my monitor to the graphic card their is only ONE cord. How would i connect it to two graphic cards
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#2 (permalink) |
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Manager, Microsoft Support
Join Date: Jul 2002
Location: Knoxville, TN or Austin, TX depending
Posts: 7,050
OS: WinXP Pro SP3 and Windows 7
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Well one 6800gt is better than any 512mb card on the market (power is not based of amount of ram)...From what I understand, SLI uses each card to render every other line on the screen. So each card only has to process half as much as usual. You would connect the monitor to one card, and there will be a "bridge" between the two. Its a relatively new technology and I haven't gotten to play with it yet so I don't know too much about it.
There is a review and benchmarks available at Tom's Hardware
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#4 (permalink) | |
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TSF Enthusiast
Join Date: Sep 2004
Location: NY
Posts: 2,715
OS: WinXP
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Quote:
You dont double the performance though - and the game you are playing has to support SLI - right now not too many do. I read a lot about people having all kinds of problems with SLI - i dont know if its really worth it (my opinion of course). But if you have uncounted cash - why not.
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#5 (permalink) |
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Member
Join Date: Mar 2005
Posts: 93
OS: WinXP
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But it would be a good idea to get a Sli motherboard say for the future... cuz if i get one 6800GT and say in 1 year more powerful games come out and insted of getting a totally different video card i get another 6800GT and by then a year from now most of the high end games should support Sli right? wat you think? plus i seen alot of people say this in their threads ..... AA and AF.... wat are they?
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#6 (permalink) | |
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TSF Enthusiast
Join Date: Dec 2004
Posts: 604
OS: windows xp
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Quote:
I known people to use SLI on a number of games even ones out before SLI existed and it works fine. There was problems early on but nvidia has fixed most those problems in updates to there video drivers. Last edited by mgoldb2; 03-29-2005 at 07:52 PM. |
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#8 (permalink) | |
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TSF Enthusiast
Join Date: Sep 2004
Location: NY
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Quote:
"Another problem with SLI is that it doesn't work with every game. In the worst case scenario, this can result in an SLI setup offering lower frame rates than a single-card system" This isnt the only article stating this i've read lately. Somewhere there was even a list of games which worked with it (or maybe i should say the nvidia SLI drivers supported SLI for those games). I agree - it was also said that future drivers will improve this but right now SLI can still be a problem.
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P4 2.4@2.9 / XP-90 / Albatron PX865PE Pro V2.0 / Kingston Hyper-X 512MB Dual Channel CL2-2-2-5 / Geforce4 MX440x8 64MB / WD80GB 7200RPM 8MB / Thermaltake 420W PSU --> SEE IT ALL GLOW <-- MBM5 - SpeedFan - PSU Calculator - MemTest86 - ThrottleWatch Last edited by Sarkast; 03-29-2005 at 09:45 PM. |
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#9 (permalink) | |
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TSF Enthusiast
Join Date: Sep 2004
Location: NY
Posts: 2,715
OS: WinXP
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Quote:
Antialiasing is the smoothing of the image or sound roughness caused by aliasing. With images, approaches include adjusting pixel positions or setting pixel intensities so that there is a more gradual transition between the color of a line and the background color. AF: Anisotropic filtering (AF) is a feature of some video cards that sharpens the details of the fading-away part of a 3D object that recedes into the distance. Think of the text in the titles at the beginning of the Star Wars movies that is presented in large letters and then scrolls back into the distance. As it scrolls off, it becomes fuzzy and hard to read. In a 3D image, you may want a comparable effect to retain the sharpness of an object as it recedes; anisotropic filtering does this. (Isotropic describes objects or image elements with vectors of equal value along different axes, such as squares and cubes. Anisotropic describes objects whose vectors are unequal, such as trapezoids and parallelograms.) Since anisotropic filtering requires intense processing as image frames are presented to the display, it may affect performance. A user may want to weigh the perceived improvement in visual quality against the effect on performance. I copied that off the web. Too lazy to type it up myself - sorry.
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#10 (permalink) | ||
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TSF Enthusiast
Join Date: Dec 2004
Posts: 604
OS: windows xp
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Quote:
Quote:
I remember that article and I also remember when that article was made. At the time only alienware was offering a working SLI and there was no onmarket SLI motherbaord(or very few). Like I said a lot has changed since that was written. for one nvidia has improved the drivers for SLI considerablly. Those was driver issues not game issues that was causing games not to work. A game do not need to be made special to use SLI. The lower framewrite only happens on lower resouloution. Just like when 2 cpu are used there is overhead by communcation between them. In lower resoultion this overhead cause lower fps. In high resoultion the overhead is less then the benfits. The point is it would be stupid to pay for two graphics cards to play on 800X600. I assuming if he need 2 graphics cards he plan to play on 1600X1200 where there will be benfits. even that dated article did not say anything like a game needed to be made special to use SLI. ALl it said is in some of there tests they had crashes ( I would like to note that there tests was done very early in the development of SLI.) Last edited by mgoldb2; 03-29-2005 at 11:32 PM. |
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#11 (permalink) |
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Manager, Microsoft Support
Join Date: Jul 2002
Location: Knoxville, TN or Austin, TX depending
Posts: 7,050
OS: WinXP Pro SP3 and Windows 7
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I am going to have to side with mgold2 on this one. The article is sort of dated and as everyone knows the technology advances EXTREMELY fast.
If you look at the benchmarks the games all work, they just don't get better fps. HL2, doom3 all work in SLI they just doesn't get the boosted FPS, and in fact score lower than a regular 6800gt This may be because the CPU can't keep up. It may even get lower fps because the cpu has to work harder to split up the frames between the two cards. Personally I don't think even the gaming industry is ready for SLI yet...it doesn't help FPS that much (in all applications anyway) so unless you have money laying around burning a hole in your pocket I would say wait a bit.
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#12 (permalink) | |
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TSF Enthusiast
Join Date: Dec 2004
Posts: 604
OS: windows xp
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Quote:
this is slightly lower setting and look at the boost
Last edited by mgoldb2; 03-30-2005 at 12:29 AM. |
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#13 (permalink) |
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TSF Enthusiast
Join Date: Sep 2004
Location: NY
Posts: 2,715
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OK that article excerpt was a little old. I also agree that i should've rephrased "and the game you are playing has to support SLI - right now not too many do" to "not all games are supported by the technology or drivers".
Anyways - here is an interesting article just one month old: http://www.xbitlabs.com/articles/vid...0u-sli_14.html Its obvious that SLI still has plenty issues to be taken care of and because SLI improves framerates in so very few games and causes so many instabilities and even lower framerates in others i'd still advise people against it - unless as mentioned before they have too much cash laying around. Then just get 2 cards and switch off SLI in the games that have trouble with it.
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#14 (permalink) |
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aka mr.fraggs
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As to getting back on the topic what he asked if he should get the motherboard and one 6800 so he can upgrade later. I would totaly be for that as the 6800's will drop in price over the months and alot. SLI definatly still has some bugs and it doesnt render line after line but one card takes the upper half of the screen to render the other the lower. It works quite well as you can see in doom3 and i have seen it live and its very impressive. I personaly dont have that kind of money and im saving up for the nextgencards when ever they come out. But yeah get the motherboard and 6800gt for sli setup and wait till the price drops
ttyl
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#15 (permalink) |
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Member
Join Date: Mar 2005
Posts: 93
OS: WinXP
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Ok but if a say get 2 6800GT's eventualy and say i want to just play with one graphic card.... can i do that or is it always going to be played with both of the cards? and when you say next generation graphic card's... wat do you mean by next generation?
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#16 (permalink) |
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TSF Enthusiast
Join Date: Sep 2004
Location: NY
Posts: 2,715
OS: WinXP
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Yes you can switch off SLI and use just one of the 2 cards (if you have 2). I am sure with next generation he means the next set of cards thats gonna be brought on the market based on a new graphics chip. No clue what its gonna be called... Geforce 7800GT ? Radeon 1000XT ? Who knows....
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#17 (permalink) |
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aka mr.fraggs
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yep, thats what i meant lol. I wonder well see for the geforces itll be the geforce fx7xxx for ATI well see lol
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