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#1 (permalink) |
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Registered User
Join Date: Nov 2009
Posts: 4
OS: XP service pack 3
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Counter Strike:Source Filtering Mode
Do you know these automatic commands that you can write in the properties of the game launch? like -w -h -console -tickrate and more
..now im looking for one that will change my filtering mode to BILINNEAR and NOT TRILINNEAR because it makes my FPS about 80 istead of 200 ( )..well... anyone? maybe some command i can type in my autoexec? (oh and also model detail - LOW || shader detail - LOW || shadow detail - LOW) thanks so much to the person who aids me here.. those are real pain-in-the-***-to-change options becuase it sticks your game for a minute or maybe a little less.. THANKS! |
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#2 (permalink) |
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Senior Tech, Games Team
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Re: Counter Strike:Source Filtering Mode
Hi and welcome to TSF,
Why don't you just go to the settings and then advanced and change the filtering mode there. Heres a screenshot of it : http://www.codeweavers.com/compatibi...6;screenshot=1
__________________
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#3 (permalink) |
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Registered User
Join Date: Nov 2009
Posts: 4
OS: XP service pack 3
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Re: Counter Strike:Source Filtering Mode
"those are real pain-in-the-***-to-change options becuase it sticks your game for a minute or maybe a little less.."
whenever i open the game my options reset to the ones i dont like one of them is the filtering mode i hate to change them every time because it just wont last and it sticks my game maybe my FPS config affects this? maybe i should post my commands here so you can help me? |
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#4 (permalink) |
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Senior Tech, Games Team
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Re: Counter Strike:Source Filtering Mode
Yes could you post your commands here.
Thanks.
__________________
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#5 (permalink) |
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Registered User
Join Date: Nov 2009
Posts: 4
OS: XP service pack 3
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Re: Counter Strike:Source Filtering Mode
I added some myself and came up with this
Scl_cmdrate "101" // Must be set to 100/101 cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_interp "0.01" // Must be set to .01 cl_interpolate "1" // Must be set to 1 cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_minmodels "1" cl_min_ct "1" cl_min_t "1" cl_predictweapons "1" cl_pred_optimize "2" cl_phys_props_max "50" // Must be set to 50+ cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" cl_smooth "1" cl_smoothtime "0.01" cl_updaterate "101" // Must be set to 100/101 //Mat_ commands mat_bloomscale "0" // changeable mat_bumpmap "0" // changeable mat_clipz "1" // changeable mat_colorcorrection "0" // changeable mat_compressedtextures "1" // changeable //mat_debug // Illegal mat_debug_postprocessing_effects "0" // Must be set to 0 mat_debugdepthmode "0" // Must be set to 0 mat_debugdepthval "128" // Must be set to 128 mat_debugdepthvalmax "256" // Must be set to 256 mat_disable_bloom "1" // changeable //mat_dxlevel 90 // Must be set to 81 or higher mat_filterlightmaps "1" // changeable mat_forcehardwaresync "0" // changeable mat_hdr_enabled "0" // changeable mat_parallaxmap "0" // changeable mat_picmip "2" // Must not be higher than 2 mat_reducefillrate "1" // changeable mat_specular "0" // changeable mat_vsync "0" // changeable //R_ Commands r_decals "0" r_decal_cullsize "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyes "0" r_flex "0" r_lightaverage "1" // Must be set to 1 r_lod "-1" // Must be set to -1/0/1/2 r_maxdlights "32" // Must be set to 32 r_occlusion "1" r_renderoverlayfragment "0" r_rootlod "2" // Must be set to 0/1/2 r_shadows "1" r_shadowmaxrendered "1" r_shadowrendertotexture "1" r_teeth "0" r_waterforceexpensive "0" r_waterdrawreflection "0" r_worldlights "2" // Must be set to 2 r_worldlightmin "0.0002" // Must be set to .0002 r_3dnow "1" r_mmx "1" r_sse "1" r_sse2 "1" r_3dsky 0 //Rope_ rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_subdiv "0" rope_wind_dist "0.01" //Miscellaneous demo_recordcommands "1" // Must be set to 1 func_break_max_pieces "0" gl_clear "0" jpeg_quality "100" // Must be set to 100 mp_decals "0" net_showevents "0" // Must be set to 0 props_break_max_pieces "0" props_break_max_pieces_perframe "0" rate "25000" // Must be set to 25000+ //End Config hud_fastswitch 1 clear bind k "clear;impulse 100" _____________________________ is there anything wrong? or something that spoiles my filtering\quality? |
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