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Old 11-02-2009, 12:10 PM   #1 (permalink)
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OS: XP service pack 3


Counter Strike:Source Filtering Mode

Do you know these automatic commands that you can write in the properties of the game launch? like -w -h -console -tickrate and more
..now im looking for one that will change my filtering mode to BILINNEAR and
NOT TRILINNEAR because it makes my FPS about 80 istead of 200 ()

..well... anyone?
maybe some command i can type in my autoexec?

(oh and also model detail - LOW || shader detail - LOW || shadow detail - LOW)

thanks so much to the person who aids me here..
those are real pain-in-the-***-to-change options becuase it sticks your game for a minute or maybe a little less..

THANKS!
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Old 11-02-2009, 01:45 PM   #2 (permalink)
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Re: Counter Strike:Source Filtering Mode

Hi and welcome to TSF,
Why don't you just go to the settings and then advanced and change the filtering mode there.
Heres a screenshot of it : http://www.codeweavers.com/compatibi...6;screenshot=1
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Old 11-02-2009, 10:28 PM   #3 (permalink)
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Re: Counter Strike:Source Filtering Mode

"those are real pain-in-the-***-to-change options becuase it sticks your game for a minute or maybe a little less.."


whenever i open the game my options reset to the ones i dont like
one of them is the filtering mode
i hate to change them every time because it just wont last and it sticks my game
maybe my FPS config affects this?
maybe i should post my commands here so you can help me?
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Old 11-03-2009, 03:30 AM   #4 (permalink)
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Re: Counter Strike:Source Filtering Mode

Yes could you post your commands here.
Thanks.
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Old 11-03-2009, 05:52 AM   #5 (permalink)
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Re: Counter Strike:Source Filtering Mode

I added some myself and came up with this
Scl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_updaterate "101" // Must be set to 100/101

//Mat_ commands

mat_bloomscale "0" // changeable
mat_bumpmap "0" // changeable
mat_clipz "1" // changeable
mat_colorcorrection "0" // changeable
mat_compressedtextures "1" // changeable
//mat_debug // Illegal
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1" // changeable
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1" // changeable
mat_forcehardwaresync "0" // changeable
mat_hdr_enabled "0" // changeable
mat_parallaxmap "0" // changeable
mat_picmip "2" // Must not be higher than 2
mat_reducefillrate "1" // changeable
mat_specular "0" // changeable
mat_vsync "0" // changeable

//R_ Commands

r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_occlusion "1"
r_renderoverlayfragment "0"
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_teeth "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky 0

//Rope_

rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0.01"

//Miscellaneous

demo_recordcommands "1" // Must be set to 1
func_break_max_pieces "0"
gl_clear "0"
jpeg_quality "100" // Must be set to 100
mp_decals "0"
net_showevents "0" // Must be set to 0
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
rate "25000" // Must be set to 25000+

//End Config


hud_fastswitch 1

clear

bind k "clear;impulse 100"
_____________________________
is there anything wrong?
or something that spoiles my filtering\quality?
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Old 11-04-2009, 10:44 AM   #6 (permalink)
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Re: Counter Strike:Source Filtering Mode

ehm...anyone? im honestly waiting for an answer...
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