![]() |
![]() |
![]() |
|||||
![]() |
![]() |
![]() |
![]() |
![]() |
|||
| Welcome
to Tech Support Forum home to more then 136,000 problems solved. Issues
have included: Spyware, Malware, Virus Issues, Windows, Microsoft,
Linux, Networking, Security, Hardware, and Gaming Getting your
problem solved is as easy as: 1. Registering for a free account 2. Asking your question 3. Receiving an answer Registered members: * See fewer ads. * And much more..
|
| Want to know how to post a question? click here | Having problems with spyware and pop-ups? First Steps |
|
|||||||
| PC Gaming Support Support for general PC gaming problems. |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) |
|
Registered User
Join Date: Jul 2009
Posts: 1
OS: Windows 7 Build 7232
|
Problems with COD 5 maps
I've patched my game to the most current patch (1.5) and for some reason all the new maps disapeared. All I'm left with are the original maps. When I try and load the maps from the consul it goes to the loading screen but about half way through it gives me a pop up error "Exceeded limit of 1 'game_map_mp' assets.
The error log is as follows. ----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 2x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Setting initial state... DirectX reports 512 MB of video memory and 2226 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray". ------- sound system initialization ------- Loading fastfile 'ui' used 39.48 MB memory in DB alloc ------- sound system successfully initialized ------- -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "16". "mis_difficulty" = "11111111111111100000000000000000000000000000000000". "cheat_points" = "0". "cheat_items_set1" = "0". "cheat_items_set2" = "0". "takeCoverWarnings" = "0". "r_gamma" = "1". "snd_volume" = "". "ps3_voiceSpeakerGain" = "". Hostname: Arbalest PC IP: 192.168.2.4 end $init 1399 ms --- Common Initialization Complete --- Waited 560 msec for asset 'loadscreen_mak' of type 'material'. Waited 15 msec for asset 'playlist_sp_recr' of type 'material'. Working directory: C:\Program Files (x86)\Activision\Call of Duty - World at War Error: Unable to initialize punkbuster. Punkbuster is disabled Huffman Took 2 Milliseconds Connecting to Demonware... Controller #0 signed in locally DW_DNS_RESOLVING DW_DNS_RESOLVING DW_GETUSERNAMES(6 msecs) Retrieving usernames Retrieving usernames. Retrieving usernames.. Retrieving usernames... Retrieving usernames.... Retrieving usernames..... Retrieving usernames...... Retrieving usernames....... Retrieving usernames........ Retrieving usernames......... Retrieving usernames.........no accounts found :( Loading fastfile 'common' used 41.51 MB memory in DB alloc Save Message First Frame Shown: 4791 ]/map mp_asylum PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? BinkOpen failed on C:\Program Files (x86)\Activision\Call of Duty - World at War\main\video\mp_asylum_load.bik because: Error opening file. BinkOpen failed on C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\video\mp_asylum_load.bik because: Error opening file. R_Cinematic_BinkOpen 'mp_asylum_load' failed: BinkOpen: Error opening file.; trying default. ------ Server Initialization ------ Server: mp_asylum ----- R_Init ----- DirectX reports 512 MB of video memory and 2164 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps Save Message First Frame Shown: 47226 Unloaded fastfile ui PMem_Free( ui, 0 ) Loading fastfile mp_asylum Loading fastfile 'mp_asylum' used 53.72 MB memory in DB alloc Error: Exceeded limit of 1 'game_map_mp' assets. Exceeded limit of 1 'game_map_mp' assets. |
|
|
|
| Important Information |
|
Join the #1 Tech Support Forum Today - It's Totally Free!
TechSupportForum.com is a leading support website for your computer needs. We offer free, friendly and personalized computer support. Why pay to have your computer fixed when you can do it for free. Join TechSupportforum.com Today - Click Here |
![]() |
| Thread Tools | |
|
|