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Old 07-22-2009, 12:18 PM   #1 (permalink)
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Join Date: Jul 2009
Posts: 1
OS: Windows 7 Build 7232


Problems with COD 5 maps

I've patched my game to the most current patch (1.5) and for some reason all the new maps disapeared. All I'm left with are the original maps. When I try and load the maps from the consul it goes to the loading screen but about half way through it gives me a pop up error "Exceeded limit of 1 'game_map_mp' assets.

The error log is as follows.

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 2226 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "16".
"mis_difficulty" = "11111111111111100000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: Arbalest
PC IP: 192.168.2.4
end $init 1399 ms
--- Common Initialization Complete ---
Waited 560 msec for asset 'loadscreen_mak' of type 'material'.
Waited 15 msec for asset 'playlist_sp_recr' of type 'material'.
Working directory: C:\Program Files (x86)\Activision\Call of Duty - World at War
Error: Unable to initialize punkbuster. Punkbuster is disabled
Huffman Took 2 Milliseconds
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(6 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames.........no accounts found :(
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Save Message First Frame Shown: 4791
]/map mp_asylum
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
BinkOpen failed on C:\Program Files (x86)\Activision\Call of Duty - World at
War\main\video\mp_asylum_load.bik because: Error opening file.
BinkOpen failed on C:\Program Files (x86)\Activision\Call of Duty - World at
War\raw\video\mp_asylum_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'mp_asylum_load' failed: BinkOpen: Error opening file.; trying default.
------ Server Initialization ------
Server: mp_asylum
----- R_Init -----
DirectX reports 512 MB of video memory and 2164 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 47226
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile mp_asylum
Loading fastfile 'mp_asylum'
used 53.72 MB memory in DB alloc
Error: Exceeded limit of 1 'game_map_mp' assets.


Exceeded limit of 1 'game_map_mp' assets.
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