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#1 (permalink) |
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Registered User
Join Date: Jan 2009
Posts: 1
OS: xp
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COD5 error while loading
Hi all,
I was just wondering if any1 could PLZ, tell me why my COD5 isnt loading... ----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... DirectX reports 256 MB of video memory and 541 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray". ------- sound system initialization ------- Loading fastfile 'ui' used 39.48 MB memory in DB alloc Waiting for $init to finish. There may be assets missing from code_post_gfx. Error during initialization: Unhandled exception caught Can ANY1.. tell me wat the hell is going on with this? much apprecited |
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