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#1 (permalink) |
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Registered User
Join Date: Sep 2008
Posts: 33
OS: Vista
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flickering / outsynching lines, textures.
First of all Hi , i'm new
![]() I have a problem. In some games when I stand still I see everything nicely detailed , but once I move forward textures/pixels start shaking and moving from their original spots. Putting AA up doesn't help. I'll try to explain it more : When playing Warhammer online beta : In the distance I see a brick wall , but instead I see the bricks detailed (when I walk) it's like the lines are shaking 1mm left then 1mm right and then back. -> I stand still and I see them detailed again. In Warhammer online this problem is AWEFULL even textures at 10 feet distance do this (example: a grain field : I see the grain shake ALOT). EDIT: I could also explain this by using the name above people their head.the name looks so pixelated I can't read it and when I walk the letters are shaking like hell. I also have this problem in crysis but not as bad. (I think this is mainly because of I can't max AA.) In counter strike:source when I walk I see tree branches do this : (note: AA is maxed in CS:S). when I stand still they look like this : ---------- When I walk forward they look like this: -_--_-----_ My system specs : Asus 9800GTX-512 @ stock speed Intel core 2 duo E6750 @ 2.67Ghz , 1333Mhz FSB 2GB DDR2 667Mhz ram MSI Q35-MDO , motherboard Crosair TX750W PSU. As you can see it's an Q35 chipset motherboard wich has an 1.0a PCI-E slot, could this be the problem? PS: In WAR open beta I also see some pixel flickering on the ground what could this be ?? Please help me out. My english ain't the best so I tried my best to explain the issue. Last edited by furywitch; 09-13-2008 at 10:44 AM. |
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#2 (permalink) | |
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Moderator, Games Team
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Re: flickering / outsynching lines, textures.
Its probably due to the frame rate your getting. If you have set your monitors refresh rate to 60hz or 70hz and your getting say 120fps you will get this tearing affect.
Quote:
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