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#1 (permalink) |
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Registered User
Join Date: Aug 2007
Posts: 5
OS: XP
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[SOLVED] Oblivion Doors and flames
I've been playing Oblivion for some time now and this bug just started cropping up.
The flames have stopped moving, along with water and similar animations. I'm able to move around freely in the world, so the 3d rendering is ok, just the animations. Worst of all, when I open a door, the door opens so slowly (maybe 1 frame in 5 seconds) that it is nearly impossible to get through it. If I go back to an earlier saved game, the problem disappears. I don't know why this bug happened, but it infects the savegames. The thing is, going back to the older savegames just means that it takes a while for the problem to appear again, and appear again, it does. It's not a video problem because it only affects later savegames. I suspect it's similar to the problem that was introduced by the Shivering Isles add-on. So far, though, I haven't seen any other posts on this bug. |
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#2 (permalink) |
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Moderator Hardware Team
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Re: Oblivion Doors and flames
Hi Cogito, welcome to TSF
Apart from Shivering Isles, do you have any other mods, patches or cracks installed? Have you tried reinstalling the basic Oblivion with no add-ons or alterations?
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#3 (permalink) |
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TSF Enthusiast
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Re: Oblivion Doors and flames
did you install the newest patch yet.
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Follow These Steps First Power Supply Selection Posting System Specs Oblivion Tweak Guide Video Drivers& Information TSF folding at home team 85015 |
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#4 (permalink) |
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Registered User
Join Date: Aug 2007
Posts: 5
OS: XP
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Re: Oblivion Doors and flames
The last patch I installed was the official one that fixed the bug with Shivering Isles. If there are any more patches after this, I haven't found them. If you have a link, I'd be much obliged.
I had reinstalled the game a few times while working around the Shiver Isles bug. I do not want to do this again, as I'd have to go back to saved games before the SI and the other add-ons were installed, thus losing a lot of experience, which I'd have to redo. I've already completed the SI storyline twice. Besides: I can't rely on a solution that doesn't address the cause of the problem, and I haven't established that cause, yet. Has no one else seen this kind of behavior? |
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#5 (permalink) |
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TSF Enthusiast
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Re: Oblivion Doors and flames
http://www.elderscrolls.com/download...es_patches.htm
not sure which patch you have,but there is a link to the official patches.
__________________
Follow These Steps First Power Supply Selection Posting System Specs Oblivion Tweak Guide Video Drivers& Information TSF folding at home team 85015 |
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#6 (permalink) |
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Registered User
Join Date: Aug 2007
Posts: 5
OS: XP
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Re: Oblivion Doors and flames
Thanks, I have that patch, then. So, that would seem to be the latest one, which means, the patch that I'm guessing I need hasn't been created yet.
I could uninstall and reinstall everything, as I mentioned, but I don't know what the problem is, so I don't know that this would fix it. |
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#7 (permalink) |
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TSF Enthusiast
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Re: Oblivion Doors and flames
personally that is what i would do is a reinstall.
__________________
Follow These Steps First Power Supply Selection Posting System Specs Oblivion Tweak Guide Video Drivers& Information TSF folding at home team 85015 |
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#8 (permalink) |
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Registered User
Join Date: Aug 2007
Posts: 5
OS: XP
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Re: Oblivion Doors and flames
OK, I think it has something to do with the time played or something, similar to the Shivering Isles bug.
I managed to save the game about 5 seconds before the flames stop. Every time I load this game, I can wait a few seconds, and the flames stop. Once they stop, they either don't move at all, or they move only one frame every few seconds. This holds for other animations, like smoke effects, spell effects (Invisibility leaves a small green static cloud behind) and doors. If I load games prior to this, then it works fine, but I imagine that when I reach the same playing time as this save, the animations will stop again. I think re-installing will not help, because it has something to do with the savegames or the amount of time played, which wouldn't change unless I dropped all my savegames and started over again with a new character (then I'd just have to dread the same thing happening again later, anyway). |
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#9 (permalink) |
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Registered User
Join Date: Aug 2007
Posts: 5
OS: XP
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Re: Oblivion Doors and flames
Well, I found an answer on another forum. I'm posting it here because if anyone else has this problem they can benefit.
http://www.bethsoft.com/bgsforums/in...owtopic=688265 The upshot is, there is a bug. A lot of people have noticed it. There is no official patch, but there is an independent bug-fix program that some saintly programmer made that is a temporary solution. It seems to have something to do with the amount of time played...kind of like the SI issue. Faster framerates lead to this problem faster. |
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#10 (permalink) |
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TSF Enthusiast
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Re: [SOLVED] Oblivion Doors and flames
glad ya got it fixed
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#11 (permalink) |
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Manager, Games Team
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Re: [SOLVED] Oblivion Doors and flames
Thanks for posting the solution, Cogito. I'll add it to our archive of solutions, so we can use it to help people in future. Much appreciated.
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