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Old 10-19-2009, 09:08 AM   #1 (permalink)
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Infinity Ward Silences Community

that doesn't look good at all
http://www.gamersnexus.net/component...nces-community
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Old 10-19-2009, 09:59 AM   #2 (permalink)
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Re: Infinity Ward Silences Community

Wow, just wow. Are they taking away the right to have a petition? I don't think I'll consider getting a IW game.
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Old 10-19-2009, 02:20 PM   #3 (permalink)
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Re: Infinity Ward Silences Community

Looks like I'm not buying Modern Warefare 2. No dedicated server = No fun.
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Old 10-19-2009, 02:41 PM   #4 (permalink)
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Re: Infinity Ward Silences Community

and I think that what players should do
just threaten IW on their own forums that no dedicated servers = I won't buy the game
petitions won't do the job
after all, we the players decides if the game fails or wins cause we are paying for it
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Old 10-19-2009, 03:03 PM   #5 (permalink)
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Re: Infinity Ward Silences Community

I hope mw2 becomes unsuccessful, maybe they will rethink of what the buyer has too say? Besides it would be kinda of funny too
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Old 10-21-2009, 09:04 AM   #6 (permalink)
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Re: Infinity Ward Silences Community

UPDATE:
IW spoke it last words, and does not look that good:
http://www.gamersnexus.net/component...down-last-word
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Old 10-21-2009, 01:13 PM   #7 (permalink)
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Re: Infinity Ward Silences Community

Looks like I'm sticking to COD4 then....
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Old 10-21-2009, 01:23 PM   #8 (permalink)
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Re: Infinity Ward Silences Community

I was thinking cod4 wouldn't be too popular once mw2 came out. But with all this crap I think it will still be played. Not really a cod fan but I think I'll play cod4 time to time.
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Old 10-21-2009, 02:46 PM   #9 (permalink)
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Re: Infinity Ward Silences Community

i was accualy planning on heading over to pre-order this game after school. doesn't look like i will do this now.
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Old 10-21-2009, 03:15 PM   #10 (permalink)
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Re: Infinity Ward Silences Community

Well I sure missed a lot. No server at all? ONLY matchmaking? This is more then stupidity, this is a real bad business decision. This would ruin MW2 AND Infinity Ward forever, not even a MW2 sequel would cure something like this. This is absolutely unacceptable, I agree with the statement in the link, if we all cancelled our pre-orders, maybe then I.F. would listen to everyone. Maybe we should even just not buy the game at all, then they would be forced to release a patch to give us what we want.
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Old 10-21-2009, 05:14 PM   #11 (permalink)
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Re: Infinity Ward Silences Community

that decision really encourages piracy!!
shame on you IW!
Bad Marketing!!
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Old 10-21-2009, 10:33 PM   #12 (permalink)
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Re: Infinity Ward Silences Community

I was looking forward to getting the game. I play cod4 alot, and really play on only a couple of servers. My frame rates are fantastic and my ping is low. My understanding is my frame rates and ping will have to be equalized with the other players in mw2. If thats true I might as well have a console system. No thanks.

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Old 10-22-2009, 04:08 AM   #13 (permalink)
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Re: Infinity Ward Silences Community

I was thinking of getting this game too. I don't think so now.
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Old 10-22-2009, 04:29 AM   #14 (permalink)
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Re: Infinity Ward Silences Community

If IW's decision only affects multi-player and not single-player, I bet most people will get a pirate copy rather than spend $60 on a crippled game.
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Old 10-22-2009, 07:46 AM   #15 (permalink)
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Re: Infinity Ward Silences Community

Quote:
Originally Posted by JohnUSA View Post
I was looking forward to getting the game. I play cod4 alot, and really play on only a couple of servers. My frame rates are fantastic and my ping is low. My understanding is my frame rates and ping will have to be equalized with the other players in mw2. If thats true I might as well have a console system. No thanks.

John
.....what

That makes no sense, you're saying everyone will have the exact same framerate and ping? This is not only impossible... it just won't happen.
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Old 10-22-2009, 12:13 PM   #16 (permalink)
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Re: Infinity Ward Silences Community

Quote:
Originally Posted by 5NIPER_WOLF View Post
.....what

you're saying everyone will have the exact same framerate and ping?
what?
I didn't see that in my post.

My understanding of the iwnet is that the players are going to be on an equal playing field with the matchmaker proccess for the most part to make the "game fair."
Let me ask you this, If my ping is at 10 and my fps is 750 will I get to keep these numbers with a room full of 200 pings and 60fps. If I can then I'll go and pick the game Back up and have fun with it, everybody's a noob the day it comes out!
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Old 10-22-2009, 04:26 PM   #17 (permalink)
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Re: Infinity Ward Silences Community

http://callofduty.wikia.com/wiki/Painkiller
In addition to not getting mw2.
I think that makes the game fair. My friend found that and told me on xfire.
100x3=300!?!?!=unfair?!?!??!
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Old 10-22-2009, 05:17 PM   #18 (permalink)
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Re: Infinity Ward Silences Community

Quote:
Originally Posted by JohnUSA View Post
what?
I didn't see that in my post.

My understanding of the iwnet is that the players are going to be on an equal playing field with the matchmaker proccess for the most part to make the "game fair."
Let me ask you this, If my ping is at 10 and my fps is 750 will I get to keep these numbers with a room full of 200 pings and 60fps. If I can then I'll go and pick the game Back up and have fun with it, everybody's a noob the day it comes out!
They won't effect you too much. It's the power of the server itself that matters most.
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Old 10-23-2009, 06:38 AM   #19 (permalink)
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Re: Infinity Ward Silences Community

This system is a huge disappointment. COD 4 had a maximum capacity (Non moded) of 64 per server? There is no way anyone will be able to host anything close to that.

Any FPS that does not come with dedicated servers as standard is automatically off my buying list. This type of system works fine on RTS games, but not 64 man FPS games.
Also, doesn’t this mean that the host will have an advantage over others?
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Old 10-23-2009, 10:38 AM   #20 (permalink)
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Re: Infinity Ward Silences Community

Pros and cons of IWNet: http://www.1up.com/do/newsStory?cId=3176593
Quote:
Pros:

* Matchmaking: Being able to simply choose some basic settings (deathmatch, team deathmatch, CTF, etc.) and hit one button sure is an easy way to get in and get playing. Infinity Ward promises that matchmaking will get you playing with others of the same skill level, meaning fewer instances of landing in games with tournament-level players who can pick you off with a handgun from a football field away. This should also put you in games that your computer has a strong connection to, so that you don't have to hassle yourself with trying to look for a game with a low ping that will stutter the least because of a bad connection.
* Lower Barrier to Entry: For the hardcore crowd, scrolling through a server browser might seem like a cakewalk. But for a casual gamer who perhaps isn't used to doing this, matchmaking will remove the daunting task of wading through hundreds (if not thousands) of server listings trying to find a game that is playing a certain map with an acceptable ping that isn't full or empty.
* Fewer Cheaters: This might not be 100%, but putting the responsibility of weeding out cheaters on automated systems maintained by IW is a very appealing prospect. It's even more appealing when considering that the alternative is hoping that someone is hanging around your server with the power to kick or ban modders.
* Party System: Anyone who has played Halo 3, Uncharted 2, used Xbox Live's party system, or played any number of other more recent releases on consoles knows the beauty of parties. Easily moving from game session to game session with a group of friends at the push of a button is immeasurably more handy than having to share a game name or IP address with your buddies or clan members.


Cons:

* No Mods: Perhaps the greatest appeal of PC games lies in the mod community. Beyond the appeal of higher resolutions, keyboard and mouse control, and lower prices (although that isn't the case with Modern Warfare 2), mods can help to greatly extend the life of any PC game. Shooters, in particular, are often the recipient of grand remakes and enhancements by way of modders, whether that come in the form of new weapons, redesigned HUDs, and additional maps. IWNet does away with all of this, as servers can no longer be run by individuals who opt to use modded content.
* Lag: Try as it might, matchmaking isn't a perfect system. While it ideally will find you a game with both players of the same skill and a low ping (giving you a lag-free game session), you can't count on it to always pick out a server that will give you the most lag-free experience possible.
* Downloadable Content: With user-made maps out of the equation, you're stuck with what maps ship on the disc and any subsequent releases by way of downloadable content. This might not strike console gamers as unusual (unless you've gotten a taste of the world of mods with Unreal Tournament 3 on PlayStation 3), but for the PC crowd that are used to getting an unlimited amount of uncensored, unmitigated content for free, this is a massive departure from the norm.
* Matchmaking: As nice a convenience as it can be, the time that you'll sometimes spend trying to find a match by way of matchmaking is time that could have otherwise been spent playing the game. (Perhaps this will be improved, but any Halo 3 player knows the horrors of waiting many minutes in order to match up with a group of other players, especially when you're in a group yourself.) Gone is the ability to denote a server as your favorite. Doing that would allow you to immediately jump into a game with a familiar map rotation and set of rules that is frequented by people whom you've played with in the past but don't necessarily wish to befriend. Communities form on servers. With IWNet, that can't happen in the same way as we're used to seeing in FPS games on PC.
* Griefers: If you opt to play in a private match, you'll be given free reign over the game session you're in. But players are powerless to do much more than mute a player and leave negative feedback when playing on an open, public server with someone acting like a ******* by screaming into their microphone, interfering with the game, or whatever else they can think of. Anti-cheating measures can't do anything about this, whereas playing in the traditional type of PC server -- where player admins capable of kicking/banning players could be lurking on a server -- could lead to that player being banned.
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