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| Gaming Discussion General discussion for computer and console gaming. |
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#1 (permalink) |
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Moderator Hardware Team
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Need for speed shift
Looks like Grid.....
You know what I'm willing to bet , the cars will be hard to drive (like in prostreet and undercover) and the requirements to get it to look like Grid will be through the roof.
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#2 (permalink) | |
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Moderator, Games Team
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Re: Need for speed shift
that game will be amazing!!!!
can't wait for it it's the first first Need for speed that you can call a next generation games (not for the PS2) but the game does not support DX10 and it'll need a Geforce 7800 GT 1 Gig RAM and a Core 2 Duo Quote:
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#4 (permalink) |
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Moderator Hardware Team
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Re: Need for speed shift
I'm really looking forward to it. I just hope it's as good as the preview videos appear to be, and that it works well with a steering wheel.
It looks closer to GRID than any of the other NFS games, so I'm hoping the handling is as good and not too arcadey. The green racing line indicator might be a bit off-putting, although I can see how it will be very useful for new drivers and for learning the best lines to take. Hope it can be disabled though.
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![]() New members: Subscribe to your thread (Thread Tools) to receive an instant email notification when you get a reply. TSF Folding@Home Team 85015 - details here Last edited by koala; 09-14-2009 at 02:35 PM. |
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#7 (permalink) | |||
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Moderator Hardware Team
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Re: Need for speed shift
After reading some new reviews, I'm still undecided. NFS Shift definitely looks better than GRID (especially when using the cockpit view), but there's a question mark over the handling and how well it can be tweaked. I'll probably stick with GRID until some Shift gameplay videos are posted on youtube.
![]() From http://www.cinemablend.com/games/Rev...ift-19853.html Quote:
From http://www.videogamer.com/xbox360/nfs_shift/review.html Quote:
From http://www.eurogamer.net/articles/ne...d-shift-review Quote:
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#11 (permalink) |
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Mentor Hardware Team
Join Date: Jan 2008
Location: Canada eh
Posts: 3,144
OS: xp mce sp2, xp pro sp2, windows 7 beta
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Re: Need for speed shift
I've got it downloading right now, from the EA Store. Much as I suck at games, including driving ones, I do enjoy bashing about a track. 6+ hour download though, be a while before I can set up the wheel and take it out for a spin.
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#12 (permalink) |
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Senior Tech, Games Team
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Re: Need for speed shift
Lol if i ever tried to download a game through EA store it would take me like 2 days with my internet... :(
But this definately looks like a brilliant game with stunning graphics and amazing gameplay. I'm definately going to get it :)
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#13 (permalink) |
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Moderator, Games Team
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Re: Need for speed shift
waiting for your review grim
![]() hope it'll be a good game
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#14 (permalink) |
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Mentor Hardware Team
Join Date: Jan 2008
Location: Canada eh
Posts: 3,144
OS: xp mce sp2, xp pro sp2, windows 7 beta
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Re: Need for speed shift
I haven't had any time, got it installed, but need to tweak the settings. So short on time for the last while, this will be a week without playing golf. And with the short golf season here it's a shame. Picked up a Nike Sumo2 3 wood a couple weeks ago, only used it twice, been so busy, beauty of a club though.
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#15 (permalink) |
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Mentor Hardware Team
Join Date: Jan 2008
Location: Canada eh
Posts: 3,144
OS: xp mce sp2, xp pro sp2, windows 7 beta
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Re: Need for speed shift
Finally gave up on getting it to work right in xp, so I installed it in win7, and it works great. I can see myself spending a lot of hours on this one. Find it a lot easier to hold the line than I did with grid, bit of a pain getting through the pack though. Not that I mind bouncing off the odd other car, that's always fun.
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#16 (permalink) |
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Moderator Hardware Team
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Re: Need for speed shift
I don't get why people don't like the handling in grid. When you turn the car it turns. I thought that was a nice method to game design.
Rather then EA which you turn the car it takes either 10 minutes for the tires to get all the way over , or the car doesn't bother turning at all and under steers into a wall. lol . It's like a fight just to drive the car. Hence the racing lines. In a real race your focusing more on the competition , and not fighting your own car.
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#17 (permalink) |
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Mentor Hardware Team
Join Date: Jan 2008
Location: Canada eh
Posts: 3,144
OS: xp mce sp2, xp pro sp2, windows 7 beta
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Re: Need for speed shift
The handling in shift works well for me, quite responsive. Grid, on the other hand, I just
couldn't drive at all decently, was all over the place. Burnout Paradise handled good too, but I found it a tad pointless, aside from the "jumping through signs" aspect. Graphics are good and gameplay very smooth, not that I would expect any less. It's just a great game in a genre that I like, with any luck I'll be able to find the time to explore it further, learn the tuning and all that.
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#18 (permalink) |
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Moderator, Games Team
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Re: Need for speed shift
Grim, you just gave me a good reason to get the game
![]() going to get it next week
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#19 (permalink) |
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Mentor Hardware Team
Join Date: Jan 2008
Location: Canada eh
Posts: 3,144
OS: xp mce sp2, xp pro sp2, windows 7 beta
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Re: Need for speed shift
Was just thinking, I play it with high settings in 1680x1050
resolution. Not sure how much of a difference the settings make in how it looks though.
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#20 (permalink) |
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Moderator, Games Team
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Re: Need for speed shift
LOL!!!
I'll be lucky if I can run the game at 800 x 600 medium settings can you please tell me what options is available in the Video menu? is there an option to disable or set shadows off? my Video Card really hates shadows
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