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| Gaming Discussion General discussion for computer and console gaming. |
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#1 (permalink) |
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Registered User
Join Date: Jun 2008
Location: Phillipines
Posts: 124
OS: Windows Vista Ultimate Service Pack One x86
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So I'm playing Source games which are HL2, HL2EP1, CSS, HLS. I'm playing these games on forced dx8.1, the default for my card, FX 5500, is dx8. Amazingly, I still wanna slow down my computer some more! I'm pumping out 70 FPS on HL2, but that drops to 16 FPS on dx9, so that's no option.
What I want is cfgs, mods, patches or whatever to make dx81 LOOK AT ITS BEST. If possible, even make it look like dx9. One of the things I'm really irritated about is the water in HL2. On dx8.1, there's no live reflections. I also want some improvements like props can be seen from farther away, highest mesh wherever place. I hear it can be done on the cfg files. Thanks in advance.
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mr.futurebillgates |
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#2 (permalink) |
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Moderator, Games Team
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Re: Someone post the highest quality cfg of Source Games
mat_picmip -10 [2 to -10] Increases texture detail on small props and some character models clothing 2 been lowest -10 the Highest.
mat_parallaxmap 1 [0 to 1] Uses a different texture filter (other than bumpmapping). Also might require DX9 to be enabled. mat_specular 1 [0 to 1] Enables specular lighting. r_rootlod 0 [0 to 2] Detail of characters 0 been Very High and 2 Low. mp_usehwmmodels 1 [0 to 1] Use Hardware models mp_usehwmvcds 1 [0 to 1] Use Hardware models Note* Dual core users only using these on Single core CPU will cause the game to crash. r_threaded_particles 1 - Extra threads used by CPU r_threaded_client_shadow_manager 1 - Client PC manages shadows (MP games only) cl_threaded_bone_setup 1 - Smother Ragdoll movement for collisions (not really noticeable) cl_threaded_client_leaf_system 1 - Not sure about this one but something along the lines of the Visual rendering of geometry. Enter the game folder and save a cfg file in that folder, typically: Code:
\Program Files\Valve\Steam\SteamApps\[username]\[game name]\[game name]\cfg\ Write down as many commands you'd like to add, each in a different line. Save the document as autoexec.cfg
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Folding@Home |
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#3 (permalink) |
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Registered User
Join Date: Jun 2008
Location: Phillipines
Posts: 124
OS: Windows Vista Ultimate Service Pack One x86
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Re: Someone post the highest quality cfg of Source Games
Cool, thanks a lot. Could you give me a command that will stop stuff like grass, rocks from just popping in the screen when I close in on them? Something that will extend the viewing distance of these things?
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mr.futurebillgates |
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#4 (permalink) |
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Registered User
Join Date: Jun 2008
Location: Phillipines
Posts: 124
OS: Windows Vista Ultimate Service Pack One x86
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Re: Someone post the highest quality cfg of Source Games
Oh, and please post only pre 2007 engine commands. I'm using the EP1 engine, which means some commands in EP2 might not work on my game.
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mr.futurebillgates |
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#5 (permalink) |
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Moderator, Games Team
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Re: Someone post the highest quality cfg of Source Games
r_lod -1 or i think r_lod 0 will give you maximum quality on all objects no matter what the distance. But the actual distance of render was set when the map was created. The mapper can select the minimum and maximum render distance of all objects. Its what valve does to increase performance. I dont think it can be changed.
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Folding@Home |
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#7 (permalink) |
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Registered User
Join Date: Jun 2008
Location: Phillipines
Posts: 124
OS: Windows Vista Ultimate Service Pack One x86
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Re: Someone post the highest quality cfg of Source Games
whats the maximum value for these commands?
r_propsmaxdist r_DispFullRadius r_DispRadius cl_maxrenderable_dist cl_detaildist cl_detailfade
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mr.futurebillgates |
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#9 (permalink) |
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Registered User
Join Date: Jun 2008
Location: Phillipines
Posts: 124
OS: Windows Vista Ultimate Service Pack One x86
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i need
something that will make dx8.1 water reflective make static objects appear from farthest value possible(i think its a cvar)
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mr.futurebillgates Last edited by Tiber Septim; 03-24-2009 at 11:34 PM. Reason: Merged DP |
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#10 (permalink) |
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Asst Manager, Games Team
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Re: Someone post the highest quality cfg of Source Games
I'm not even sure if this will work, but when you tried forcing it to a higher DX level, did you use the mat_dxlevel XX command.
I read here, that you can't force DX 9 using that command, but it may work if you use the dx_level 90 command. I don't know why you're bothering though, at the rate you're going the game will be barely playable. |
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#11 (permalink) |
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Moderator, Games Team
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Re: Someone post the highest quality cfg of Source Games
There is no water reflection texture for DirectX 8.1, Only DX9. You will need to make your own texture if you want reflections on water surfaces in DX8.1. (I dont know how to make reflection textures for source yet)
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Folding@Home |
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#12 (permalink) |
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Registered User
Join Date: Jun 2008
Location: Phillipines
Posts: 124
OS: Windows Vista Ultimate Service Pack One x86
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Re: Someone post the highest quality cfg of Source Games
cool... found a patch to put reflections on dx80 and dx81. drool......
and i guess the rendering for the objects is controlled by the mapper. but i found a way to override detail props render distance(ie. grass, shrubs) by going to dxsupport.cfg or some file like that. but i just couldnt change the render distance for stuff like crates, ragdolls, barrels, static props(ie. logs, trees)
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mr.futurebillgates |
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