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| Gaming Discussion General discussion for computer and console gaming. |
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#1 (permalink) |
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Registered User
Join Date: Nov 2006
Posts: 63
OS: Windows XP
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CTR monitor vs LCD for gaming.
I have a CTR monitor now and it's on it's way out. Thinking of getting a LCD 22" as long as they're just as good as the CTR for gaming. Whjat are your thoughts and do some have higher res than others. What should I look for?
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#4 (permalink) |
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TSF Enthusiast
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Re: CTR monitor vs LCD for gaming.
thats only if they have a high response time.if you get one with an 8ms response time,or lower they dont do that.lcd's have come a long way recently.they dont suffer from the problems they used to.
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#7 (permalink) |
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Manager, Games Team
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Re: CTR monitor vs LCD for gaming.
LCD's are the way to go for gaming these days, no question. The old "they're blurry/fuzzy/have ghosting issues" argument just doesn't apply anymore. As pharoah said, an LCD with a response time of 8ms or lower (and they are soooooooooo cheap these days) will handle games perfectly. Even a 12ms LCD will be okay for most people.
Definitely get the LCD, just make sure it has a low response time.
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#8 (permalink) |
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Registered User
Join Date: Feb 2007
Location: Brisbane, Australia.
Posts: 65
OS: XP Pro x64 SP2
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Re: CTR monitor vs LCD for gaming.
I didn't think they still made 12 ms LCDs.. :/
But yeah, I have a 22in 5ms LCD... and I wouldn't ever even think about maybe considering a CRT ever again. Ever. The only thing to note would be most LCDs panels have a 6-bit panel. This means if you're seriously into graphic design (and I mean seriously; as they're usually noticably more expensive) then you should look for an 8-bit panel; as this displays more colours. I think it was something along the lines of 16.2 million colours for the 6-bit versus 16.7 for the 8. That said though; the average gamer wouldn't notice and therefore wouldn't care. |
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#9 (permalink) |
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Manager, Design
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Re: CTR monitor vs LCD for gaming.
A really good LCD can be used for gaming, but in the past it was terrible. personally I prefer CRTs for everything I do from design to gaming to staring at screensavers.
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#10 (permalink) |
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Troubled
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Re: CTR monitor vs LCD for gaming.
LCD, if your just a typical gamer.
My friend has a high end 22 inch CRT thing looks GREAT!! It also weighs a ton, is bulky and takes up a lot of power. LCD for being compact, and powerful are great. Go with the LCD under 8 MS that is, most of the time widescreens are 5ms. |
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#11 (permalink) |
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Don't be a menace
Join Date: Jan 2005
Posts: 6,285
OS: Vista sp2
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Re: CTR monitor vs LCD for gaming.
I like CRTs because they have a greater blackout level generating better color, but they are huge.
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#12 (permalink) |
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Moderator Networking Team
Join Date: Aug 2006
Location: Canada
Posts: 2,664
OS: Windows Vista Business SP1, Windows XP Professional SP3
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Re: CTR monitor vs LCD for gaming.
CRTs have their advantages, such as the extreme degree of colours they can draw, however LCDs have been catching up for a while now to very good degrees of success.
Just to summarize the preferred tech-specs for CRT and LCD monitors for gaming: CRT * Higher the refresh rate rate the better. At least 75Hz or more - 60Hz will cause visible flickering and possible tearing. More than 75Hz is preferred. * No more than 3 years old. As a CRT monitor gets older it begins to wear out. The displayed image progressively becomes darker and its colours duller as it begins to fail. Eventually it can drawing the wrong colours altogether. LCD * Active Matrix Display. Enough said. * The faster the response time the better (lower numbers are better). A response time of 12ms or lower (8ms or lower is preferred). Personally I game a lot and my "gaming laptop" has a response time of 16ms, which definitely hurts at times. * The higher the aspect ratio the better (bigger numbers are better). The higher the aspect ratio, the better it is at displaying different colours. 1000:1 or better is preferred. * For a more vivid display, monitors with a high-gloss finish (eg: TrueLife, CrystalBrite, etc.) are good to have. ** Widescreen monitors are both a blessing and a curse. While many newer games natively support widescreen resolutions, most older games do not. Some older games can be tweaked for widescreen resolutions (see the Widescreen Gaming Forum for instructions for many games) but not all. If a game's image becomes distorted (stretched horizontally) while using a widescreen resolution, you can correct this by configuring your video card to use a standard (non-widescreen) aspect ratio of 4:3. However, doing so in these cases can waste displayable real-estate on your monitor, causing a black box-like effect on your monitor of areas that are not drawn. Many people swear by widescreen monitors, others despise them. It's up to you. Last edited by Cellus; 08-01-2007 at 08:27 PM. |
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