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does this mean I have OpenGL 2.0?

This is a discussion on does this mean I have OpenGL 2.0? within the Video Card Support forums, part of the Tech Support Forum category. It's wierd cause it looks like I do have OpenGL 2.0 but when I run a game (Second Life) that


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Old 03-10-2007, 03:15 PM   #1
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Join Date: Oct 2005
Location: USA
Posts: 371
OS: Windows 7 64-bit Professional



It's wierd cause it looks like I do have OpenGL 2.0 but when I run a game (Second Life) that requires OpenGL, it crashes. ??

System Info
Windows XP Home Edition

Vendor
ATI Technologies Inc.
2.0.6347 WinXP Release

Renderer
Radeon X1600 Series x86/MMX/3DNow!/SSE

Extensions
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_separate_stencil
GL_ATI_shader_texture_lod
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_blend_square
GL_NV_occlusion_query
GL_NV_texgen_reflection
GL_S3_s3tc
GL_SGI_color_matrix
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_ATI_render_texture_rectangle
WGL_EXT_extensions_string
WGL_EXT_swap_control


Core features

v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (33 % - 1/3)
OpenGL driver version check (Current: 6.14.10.6347, Latest known: 6.14.10.6287):
Latest version of display drivers found

According the database, you are running the latest display drivers for your video card.
Compiled vertex array support

This feature improves OpenGL performance by using video memory to cache transformed vertices.
No paletted texture support

This may cause performance loss in some older applications.
Multitexture support

This feature accelerates complex rendering such as lightmaps or environment mapping.
Secondary color support

This feature provides an alternate method of coloring specular highlights on polygons.
S3TC compression support

This feature improves texture mapping performance in some applications by using lossy compression.
Texture edge clamp support

This feature improves texturing quality by adding clamping control to edge texel filtering.
Vertex program support

This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)
Fragment program support

This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)
Texture anisotropic filtering support

This feature improves the quality of texture mapping on oblique surfaces.
Occlusion test support

This feature provides hardware accelerated culling for objects.
Point sprite support

This feature improves performance in some particle systems.
OpenGL Shading Language support

This feature enables high level shading language for shaders.
Frame buffer object support

This feature enables render to texture functionality.
Extension verification:
GL_EXT_copy_texture was not found, but has the entry point glCopyTexSubImage3DEXT

GL_EXT_polygon_offset was not found, but has the entry point glPolygonOffsetEXT

GL_EXT_subtexture was not found, but has the entry point glTexSubImage3DEXT

GL_EXT_copy_texture was not found, but is available in driver version 2.0.6287 Release

GL_EXT_packed_depth_stencil was not found, but is available in driver version 2.0.6287 Release

GL_EXT_subtexture was not found, but is available in driver version 2.0.6287 Release

GL_KTX_buffer_region was not found, but is available in driver version 2.0.6287 Release

WGL_ARB_buffer_region was not found, but is available in driver version 2.0.6287 Release

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Old 03-10-2007, 04:24 PM   #2
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Join Date: Oct 2005
Location: USA
Posts: 371
OS: Windows 7 64-bit Professional


nevermind, it was just the game, cause other OpenGL games works (like Prey)
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