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Graphic Design, Digital Imaging, and Multimedia Working in two, three, and four dimensions

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Old 07-01-2009, 08:53 AM   #1 (permalink)
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Confused Gmax and 3Dsmax creating vetexes

please note that i am fairly new and self taught.
after creating a simple object and converting it to a editable poly the vertex i create or 'add' as i call it don't seem to attach themselves to the simple object.
when i try to move the vertexes the objects boundaries grow as far as i move the vertex outwards. the only solution i have found is to create them through using a slice plane but even then i end up with more vertexes then i actually need. infact learning about deleting the spare vertexs created through the slice plane would also be great.

i find it hard to find good tutorials as nobody is willing to share there trade secrets.
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Old 07-01-2009, 09:37 AM   #2 (permalink)
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Re: Gmax and 3Dsmax creating vetexes

i would seldom use the slice plane. i'd more often use the quick slice tool, but usually use the 'cut' tool while editing in vertex sub object mode. while using the cut tool watch the cross hairs before you cut. it will change as you hover over an edge, vertex or plane.

3dbuzz has a lot of free tutorials on 3ds max - and other dcc applications. they'd be worth a look.
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Old 07-01-2009, 10:10 AM   #3 (permalink)
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Re: Gmax and 3Dsmax creating vetexes

there are a lot of different ways to add vertices that are a part of the mesh. post an image of the poly you are working on and what you want to create.
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Old 07-05-2009, 11:35 AM   #4 (permalink)
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Re: Gmax and 3Dsmax creating vetexes

about your first post, i am truley grateful. i rather have sombody tell me what tool to use and figure out the rest then have sombody guide me through every single step :) but thank you heaps, i will definatley take a peek at the site you recomened.
regarding your second post; no, this information will be used for anything i do and will help in my learning process. im not working on a specific project instead i'll do lots of different random things, one day i might see if i can cut a hole in a spere and leave a remaining wall behind and the next i would be trying to sculpt it into a triangle.

Last edited by yeesnaw; 07-05-2009 at 11:44 AM.
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