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| Graphic Design, Digital Imaging, and Multimedia Working in two, three, and four dimensions |
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#1 (permalink) |
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Registered User
Join Date: Sep 2008
Posts: 7
OS: Vista
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[SOLVED] Visual blurry in 3ds Max 8
The Visual I'm using as a guild isn't at a high enough rez to use as a guild and i was wondering if anyone know how to change the properties of the UV map so that it would come in more clear.
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#2 (permalink) |
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Registered User
Join Date: Apr 2005
Posts: 1,704
OS: ~
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Re: Visual blurry in 3ds Max 8
i'm not sure what you are referring to when you say guild.
are you referring to the rendered image or the material in the viewport? if it's a view port where you are using a plane that you are trying to model from, look at customise>preferences>viewports tab. select the configure driver button and then check 'match bitmap as close as possible' in the download texture size. i'm guessing what your problem is. post back with a better description.
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![]() "it takes two to lie, one to lie and one to listen" Homer Last edited by Inactive; 10-08-2008 at 01:22 PM. Reason: syntax |
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