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#1 (permalink) |
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Registered User
Join Date: Apr 2007
Posts: 174
OS: Windows XP
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My 3D Weapons
I don't know if this is the right place to post this, because I didnt see a Off Topic section.
But these are some weapons which I have modeled. And started to texture. The part textured spiker is my first texture. And I have not been modeling for to long. Halo 3 Spiker http://i58.photobucket.com/albums/g2...all/Spiker.jpg http://i58.photobucket.com/albums/g2...er-Shotgun.jpg Halo 3 Magnum http://i58.photobucket.com/albums/g2...all/Magnum.jpg http://i58.photobucket.com/albums/g2...-Wireframe.jpg Halo 3 Sniper Rifle http://i58.photobucket.com/albums/g2...RifleFixed.jpg http://i58.photobucket.com/albums/g2...frameFixed.jpg And a shotgun, (not Halo related) http://i58.photobucket.com/albums/g2.../Shotgun-1.jpg http://i58.photobucket.com/albums/g2...-Wireframe.jpg I have also started to texture one of them, btw this is my first texture :D http://i58.photobucket.com/albums/g2...l/Texture6.jpg I plan on modeling all of the Halo 3 weapons, so that I can get them into Halo Custom Edition for the Halo Community. ( I will have help with animating and stuff) And the Halo 3 Battle Rifle which is not finished yet: http://i58.photobucket.com/albums/g2...all/100508.jpg Polygon Counts: Halo 3 Spiker; Polygons - 882 Vertexes - 1,170 Halo 3 Magnum; Polygons - 1,065 Vertexes - 1,403 Shotgun; Polygons - 2,363 Vertexes - 3,015 Halo 3 Sniper Rifle; Polygons - 10,358 Vertexes - 13,056 Also an Halo 3 styled assault rifle that a friend of mine designed and I modeled: http://hdkriq.blu.livefilestore.com/...MVQ/ARC_4.jpeg http://hdkriq.blu.livefilestore.com/...RC_4_wire.jpeg Bare in mind that I have not been modeling for very long. |
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#2 (permalink) |
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Registered User
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Re: My 3D Weapons
Pretty cool for someone who has not been modelling for very long ;) btw...
What program are you using to model with? Are you able to offer these models for free in obj format or 3ds? ( just curious ) Good work keep it happening :) |
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#5 (permalink) |
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Manager, Design
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Re: My 3D Weapons
I have to agree! Their accurate and detailed to an extent not usually seen. Have fun texturing!
__________________
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#6 (permalink) |
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Registered User
Join Date: Apr 2007
Posts: 174
OS: Windows XP
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Re: My 3D Weapons
Lol. Thanks. Im learning texturing now.
Here is some work of a Halo Custom Edition member called "DANO". I want to get this good: Halo 3 Spiker: Image 1 Image 2 Halo 3 Plasma Rifle: Image 1 Image 2 Thread link, Post number: 114 Halo 3 Assault Rifle: Image 1 Image 2 Thread link, Post number: 124 He is a texture god. I really want to make textures like him, and make renders like his. They are just amazing lol. Last edited by martynball; 05-22-2008 at 07:24 AM. |
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#7 (permalink) |
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Registered User
Join Date: Apr 2005
Posts: 1,704
OS: ~
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Re: My 3D Weapons
yeah those are quality textures. the first 2 of the spiker i think are the best. i'll have to get back to some learning again - not that there is ever an end. i normally do architectural models, so i've only dabbled with the UVW unwrap modifier (MAX). recently i build the model and leave mapping to others.
keep us posted with any projects you might undertake. i always like to see 3d models.
__________________
![]() "it takes two to lie, one to lie and one to listen" Homer |
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#9 (permalink) |
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Manager, Design
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Re: My 3D Weapons
I really don't like that gun. In multi-player it's like trying to thread a camel through the eye of a needle.
__________________
![]() ![]() ----------------------------- There are no dumb questions, unless a customer is asking them. Help in the fight against cancer and other serious illnesses. |
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#11 (permalink) |
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Registered User
Join Date: Apr 2005
Posts: 1,704
OS: ~
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Re: My 3D Weapons
a small bit of constructive critisim, would be to increase the interpolation steps on the circular instrusion at the front to reduce the nickeling on it. if it is meant to be a high poly model then you could do this on any other curved spline you've used in the creation of the model. but other than that it's good.
__________________
![]() "it takes two to lie, one to lie and one to listen" Homer |
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#12 (permalink) |
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Manager, Design
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Re: My 3D Weapons
You may also be able to get away with a normal map if you want to preserve appearance but save on complexity.
__________________
![]() ![]() ----------------------------- There are no dumb questions, unless a customer is asking them. Help in the fight against cancer and other serious illnesses. |
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#16 (permalink) |
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Registered User
Join Date: Apr 2005
Posts: 1,704
OS: ~
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Re: My 3D Weapons
what technique did you use to create these? i'd guess splines to start with and then apply a surface to them and convert to a poly. but how about all the details? do you have a wireframe view of them to post?
__________________
![]() "it takes two to lie, one to lie and one to listen" Homer |
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#17 (permalink) |
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Manager, Design
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Re: My 3D Weapons
What type of lighting solution are you using with the models?
__________________
![]() ![]() ----------------------------- There are no dumb questions, unless a customer is asking them. Help in the fight against cancer and other serious illnesses. |
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#18 (permalink) |
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Registered User
Join Date: Sep 2008
Posts: 1
OS: XP
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Re: My 3D Weapons
Normally 3D weapons are fast moving. Now you have introduced new models of 3D weapons and this is going to be a great inventory in the 3D field. Keep going with your new inventory ideas. Well done!!
_________________ mousami Last edited by Inactive; 09-29-2008 at 02:11 AM. Reason: removing spam link |
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#20 (permalink) |
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Registered User
Join Date: Jul 2009
Posts: 2
OS: xp
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Re: My 3D Weapons
um ok... cauld i please have the spiker model in obj format? im modding and got in big upsssed od with spikers for a gun... lol if you cauld.. since you using for halo ce people jsut rip from that.. i cant unless its in a map.. i have halo ce but i lost it...
i whould exstract but whould it be ok to do so? so... pleasE? make a gravity hammer.. lol just saying.. they cool... make boom when you hit a peep... |
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