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Re: Alternative 3D rendering
thats something i haven't done. i know texture baking really comes into play when you have multiple lights that are casting shadows on objects that do not move in an animation. (i don't do animation otherwise i suppose i would've attempted it). but this still involves rendering with materials. even if the scene has low levels of lighting (something in space maybe) i can still see a lot of work shading a hidden line render.
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