|
Alternative 3D rendering
Hello. This might not be the right place to put it but I think I have thought of a alternative way to render 3D models. I'm no expert but... well here it goes....
The normal method of rendering graphics is to use polygons. Then the computer has to render all the polygons. My method is to make the model with the polygons but when the model is finished get only to render the edges of the model and put the textures on the faces. Think about it? The processing might be reduced a lot.
I don't know? It's just an idea I had. Just an idea got from being frustrated from all the lagging and the processing needed for games. Do note that I don't do 3D modeling. I just had an idea and I wanted to see what the community thought about it. So, what do think?
|